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Go Fundamentals is the easy-to-follow guidebook explaining the fundamental principles of the ancient Asian game of Go, the oldest game in the world.
Go is a game played by two contestants. The game is played with black and white "stones" on a checkered board. The players are usually classed as strong and weak, based upon degree of knowledge and skill. The stronger player takes the white stones and the weaker player takes the black stones. Handicaps are given to the weaker players by mutual agreement before commencement of the game. The game of Go may be one of the most difficult to learn, but this fact makes the game highly interesting. Once techniques are mastered, the beginner will find it difficult to put the game aside.
From the basic rules of play, the author leads beginner-level players in easy stages to the more advanced techniques and strategies of gameplay. Over one hundred diagrams, with twenty problems and answers, a glossary of terms as well as other resources for strategy, make this a complete introduction to one of the most fascinating and rewarding games in the world.
Star Trek: Attack Wing is a tactical space combat HeroClix miniatures game, featuring pre-painted ships from the Star Trek Universe.
By using the FlightPath maneuver system (licensed from Fantasy Flight Games), players engage in exploration and combat, traversing sprawling Star Trek space maps made available via an in-store Organized Play program. As commander, players have the ability to customize, upgrade, and assign famous crew members to their fleets, which feature ships from the series' prominent empires and forces as well as special stats and abilities, and unique maneuvers on separate HeroClix Combat Dials.
Star Trek: Attack Wing is a standalone game which uses the core rule set of FFGs' FlightPath game system with a Star Trek twist, but is not compatible with other FlightPath games from FFG. The FlightPath maneuver system used in Star Trek: Attack Wing is based on the original Game Design by Jason Little.
You are about to begin your 5-year mission aboard the USS Enterprise. But which one? You can crew the classic Enterprise NCC-1701 or the next generation NCC 1701-D. ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship. If you fail, you all lose. Solving threats is the way you score points for your crew and win the game. Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely to give your crew the best chance at success. So, which is the crew for you-The Original Series, or the Next Generation?.
Star Trek: Ascendancy
Ascend the final frontier as you take control of legendary races and fleets with unique perks and strategies. Navigate new space lane to traverse and build the game board to ensure each play through is different.
Explore new systems and develop peaceful resolution to expand your empire.
Overwhelm your enemies with martial might! Your factions pride is everything to you and thus would not see you run form a fight.
Develop your tech to keep your foes guessing. With advanced planning and cunning tactics at your fingertips, will your faction gain it foothold.
Expand your control in any direction to create an original and immersive game board each and every time you play!
Discover ancient civilizations or make new contact with existing cultures. Each has its own rewards for your faction.
Star Trek Panic is a cooperative game where players take on the roles of the original crew members of the USS Enterprise. To win the game, players must successfully complete five missions and then clear any remaining threats from the game board, all while keeping at least one section of the hull of the ship intact. If at any point all six sections of the Enterprise are destroyed, players lose the game.
Space, the final frontier!
q has brought together Captains Kirk, Picard, Sisko, Janeway and Archer to see which of them would be the best commander in Star fleet. Join the adventure as you take on the role of a Captain, assemble your away team, command your ships, and complete quests in an epic journey across the galaxy.
Prepare to Beam Down as WizKids brings forth a new installment to the Star Trek Franchise: Star Trek Fleet Captains!
Explore The Galaxy With Your Own Fleet. Warp into action with WizKids/NECA's latest installment to the Star Trek franchise. Designed by Mike Elliott and Ethan Pasternack, this stand alone strategic space exploration/ship-to-ship combat game will primarily focus on the eclectic Star Trek ships as they explore space and battle their opponents. Featuring 24 precisely crafted 3D HeroClix starships and over 300 cards, this game is a must-have for any Star Trek fan. Star Trek: Fleet Captains is a game for 2-4 players as they assume the roles of Federation or Klingon commanders and compete for sector supremacy. So ready your phasers as we expand into the final frontier and beyond.
The Romulan Empire expands its influence into the game of Star Trek: Fleet Captains. This expansion set contains 12 new Romulan ships with 10 new sub-decks as well as introducing a new Mission type - Espionage - and the ability to assign Romulan Saboteurs to your opponent's ships. The Star Trek: Fleet Captains Base game is required to play.
In Sword & Sorcery, you control heroes with unique powers; legendary characters, brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during the story–driven quests. Explore dangerous ruins, ominous forests, and the besieged cities of the Talon Coast. Fight together against the forces of evil, controlled by the game system itself, to save the kingdom and break the spell that binds their immortal souls.
Sword & Sorcery is the ultimate heroic fantasy board game experience, with an advanced AI system for monsters, a high degree of character customization, and rich tactical options during battles. At the same time, gameplay is fast and dynamic, thanks to an innovative area movement and area control system, and to new features never seen together in a game of this category:
-Ultra detailed 32mm scale figures
-Solo or group fully cooperative gameplay, with no game master
-No player elimination: when your hero dies, you continue to play as an ethereal soul
-Ten different hero classes with hundreds of skills, weapons and spells to choose from
-Sophisticated combat and magic system, using tensided custom dice and an intuitive cooldown system for spells and skills
-Modular boards, allowing the creation of endless new quests
-A deep, story–driven campaign, with different paths to follow and multiple endings
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"In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure.
Following in the path of the other critically-acclaimed D&D board games, Tomb of Annihilation features multiple scenarios, challenging quests and game play designed for a single player or a cooperative group of 2-5 players. The Tomb of Annihilation Adventure System Board Game features new trap and spell decks for even more exciting game play content! That’s not all: monsters can now gain conditions!
- 42 Single color miniatures
- 3 Misty Arch standees
- 2 Devil Face standees
- 5 Hero tiles
- 4 Villain tiles
- 1 Rulebook
- 1 Adventure book
- One 20-sided die
- 40 Interlocking Dungeon tiles
- 5 Double-sized interlocking Special tiles
- 225 Cards
- Over 300 tokens
Tomb of Annihilation can also be combined with the other D&D Adventure System Cooperative Play Board Games, including the terrifying Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon, to create an even more exciting experience."
The classic Reiner Knizia game of surviving in the Desert returns with an updated look for a new generation of gaming.
As a tuareg trader, you place great honor in living and traveling across the shifting Sands. Yet life in the desert calls for courage and bravery. The vast, arid expanses of Northern Africa are as treacherous as they are mysterious, incapable of supporting life for an extended period of time. In through the desert, you direct your nomadic tribes over the sunbaked Sands, racing to gain the most important treasure the desert offers: water. But the desert affords you no mercy. Other tribes are vying for control of the limited water holes and oases. You will do what you must to gain control. Establish your caravans claim oases, and gain the points necessary to secure victory!
Challenge your mental acuity and test your dexterity with numbers 9, a puzzling game of strategically placing tiles for one to four players. In every game of number 9, players build their own displays by stacking number tiles that match cards drawn from a deck. Tiles higher up your stack score more points, but be careful how quickly you build upwards. Tiles of each number have a unique shape and no part of a tile can overhang without a tile directly beneath it, so cleverly lay a solid foundation and plan ahead before you begin stacking. Whoever builds the best display before the deck runs out wins!
Welcome to the Bazaar of Istanbul! Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors.
Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies.
You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything.
Big Box version of the award winning game by Dirk Henn. Granada – at the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects in medieval Spain begins: the construction of the Alhambra, which has become one of the world heritage sites. Compete against your opponents to build the Alhambra. The Alhambra Big Box version includes the basic game Alhambra and expansions The Vizier’s Favor (1), The City Gates (2), The Thief’s Turn (3), The Caliphs’ Treasure Chamber and The Power of Sultan (5). All components can be combined with each other. This allows the players to customize the preferred game setup with a free choice out of any of the 20 available expansion modules.
From the Manufacturer
In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city -- all-in-one -- Alhambra is made up of the world’s most beautiful gardens, pavilions, chambers and towers. The most prominent builders in all of Europe and Arabia want to demonstrate their skills in building Alhambra. Employ the most talented teams of builders to construct your Alhambra. Hire stonemasons from the north and gardeners from the south, who all want a fair wage and insist on being paid with their native currency. With their help, towers can be constructed, gardens designed, pavilions and mezzanines erected, and manors and royal chambers built. Compete against your opponents to build the greatest and most impressive Alhambra. This BIG BOX contains the basic game and all 5 expansions. The box liner is designed to hold all the expansions separately for easy access and after-game storage.
Freedom - The Underground Railroad is an engaging cooperative game about a pivotal time in American history. Players assume the roles of important historical Abolitionist characters pitted against the slave economy from the early 1800's thru the Civil War. Players succeed together by balancing their actions between raising funds for the Abolitionist cause and helping runaway slaves move from the Southern States to freedom in Canada. But every move risks alerting the slave catchers, who roam the board trying to return the runaway slaves to the plantations.
Educational - Players become familiar with the important historical figures, political agendas and crucial events that unfolded in America between 1800 and 1865.
Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn. With a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement and a player's fatigue all combine into an interesting and unique cooperative gaming experience.
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook.