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War Games
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Test of Fire Battle of Bull Run 1861 War Game
Only 1 left in stockJuly 21, 1861 the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell
From the Manufacturer
July 21, 1861 the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation? Simple game mechanics center on a system where command opportunities are determined by dice, action cards and the frustrations of command are eloquently portrayed. To achieve victory the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory. The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory. Test of Fire is the perfect way for 2 players to swiftly and casually explore military strategy in the first land battle of the American Civil War. Contains a 4-fold Mounted Mapboard (14.2 x 20.5), 2 Decks of Command Action Cards, 2 Order Cards, 12 dice – 6 Blue and 6 Grey, 2 Die Cut counter sheets, and full-color rules.
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WARQUEST War Themed Board Game
WarQuest is a game of grand strategy, conquest, and heroic quests in the fantasy world of Myrathia designed by Glenn Drover with art by Ralph Horsley, Paul Niemeyer, and published by Mr. B Games and L4 Studios.
Immerse yourself in this chaotic and mystical world! Take on the role of a warlord who seeks to reunite the fractured land under your banner. Recruit wood elves, dwarves, goblins, orcs and beast-men to fill the ranks of your armies and engage in epic battles. Travel across the tormented lands in an effort to drive back chaos by completing desperate quests. Conquer and control strategic cities and regions, and if successful, declare yourself ruler of all Myrathia!
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Wargaming in History The American Civil War by Paul Stevenson - Paperback
Only 1 left in stockBrother against brother, family against family, in a long, drawn out, numbing, never-ending surge of battlefield drama - this was the American Civil War. At Gettysburg, "the enemy came on yelling and running with the fixed bayonet charge which few troops can withstand; but the patriots did not waver . . . it was a melee, a carnival of death."
Now many carnivals of death spring to life in one of wargaming's greatest actions. Here is everything the wargamer could possibly want: meticulous descriptions of Confederate and Union uniforms, artillery, cavalry units, rifles, and colorful battle flags, plus authentic terrain maps, combat photographs, rundowns on the strategies and tactics of such crucial battles as Vicksburg, Antietam, and Bull Run - even evaluations of army commanders for charisma, reliability, and aggression (Grant scored 22 out of a possible 30, Lee 28).
In a Union cavalry, raid, see how campaigns are successful if objectives and aims are clearly defined and how the battles are won or lost by master manoeuvres or crucial failures.
The history, panoply, and roaring destruction of the Civil War, tabletop-style, are here. Charge!
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Clash of Wills Shiloh 1862 Board Game - from Mayfair Games
It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the American Civil War is about to commence. You and your opponent each control one of the opposing armies. As the Confederate player, you open the battle with a devastating surprise attack on the Union camps around Shiloh church. If you can route the disorganized blue coats and take Pittsburg Landing before reinforcements arrives, you can deal a potentially fatal blow to the invading Yankees. As the Union player you must survive the initial onslaught and hold back the advancing rebels on the first day of battle. Then, the next day, you can deploy your full forces to crush this latest threat to the survival of the United States. Whose will prevails?
Contents include 4-fold, full-color mounted map board, 2 decks of Command Action Cards, 2 Order Cards, 12 dice (6 blue and 6 grey), 2 die-cut counter sheets, 44 Infantry Units (25 Union, 17 Confederate, 2 optional), 7 Cavalry Units (2 Union, 1 Confederate, 4 optional), 9 Veteran Infantry Units (5 Union, 4 Confederate), 2 Veteran Cavalry Units (2 Confederate), 4 Leaders (2 Union, 2 Confederate), 2 Order Displays (1 Union, 1 Confederate), 2 Gunboat Markers. Full-color rules.
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Final Act Strategy Board Game - Tank War - from Tyto Games
Final Act is a tactics board game. Players take the role of a tank company commander and dive into a deep and intensive battle of the wits. The games is full of action and intrigue as each commander needs to hit their opponent’s tanks while making their way across the board reaching the opponent’s last line of defense to achieve victory. Final Act is intense smart fun. Final Act utilizes a unique proprietary game system designed by Tyto Games that allows players to program tank movements ahead of dividing their munition assignments. This unique system is controlled by very cool and easy to use control panels. Movement and action both take place simultaneously throughout the game. As each player decides if to move forward or retreat, setup a trap or avoid contact, players much adapt to the ever changing board scenarios present to them, adapt and strategize, in order to succeed and achieve their objectives.
Design and Quality
Undivided attention has gone into creating a superior quality product. Thick cardboard and real wood pieces make it terrific to handle. Control panels are not only well made but the dial construction includes springs, discs and bolts that might have been stripped of a real live tank. Designing a product which will give players a realistic feel in their hands and a taste of the real life experience in commanding a tank company has been a humongous challenge Final Act has successfully withstood.
Innovative Game System
Something special, something unique, something that lets players systematically grow as they learn to simultaneously master the game. Easy to control and perfect rhythm are a product of this new innovative Si-Mov system Tyto Games introduces in Final Act. Si-Mov is shorthand for simultaneous movement and that is exactly what happens as you advance scene by scene between movement and firing of shells in an intense round of a Final Act game.
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Axis & Allies 1942 Second Edition - from Avalon Hill Games
The Fate of Europe Depends Upon Your Courage
A tactical game by Larry Harris
Soldiers, sailors and airmen of the Allied Expeditionary Force, you are about to embark upon the great crusade towards which we have striven these many months. The eyes of the world are upon you, the hopes and prayers of liberty-loving people everywhere march with you.
You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theaters, with Liberty itself on the line. Designed for 2 or 3 players, Axis & Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century.
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Axis and Allies 1941 Board Game - from Avalon Hill Games
Axis & Allies is a series of World War II strategy board games, with nearly two million copies printed. Originally designed by Larry Harris and published by Nova Game Designs in 1981,the game was republished by the Milton Bradley Company in 1984 as part of the Game master Series of board games. This edition would be retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, Axis & Allies: Classic was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame. Games magazine also has inducted Axis & Allies into their buyers' guide Hall of Fame, an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics.
From the Manufacturer
1941: THE WORLD IS AT WAR! Quick and Convenient: Axis and Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A experience that will introduce players to the A&A mechanics and play style. Play time runs between 1.5 to 2 hours. Familiar Mechanics: This game utilizes the A&A game mechanics present in A&A 1942 2nd Edition, as designed by Larry Harris (the creator of the original game). New Units: A key feature for enfranchised players is an entirely new set of unit sculpts.
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Axis & Allies Anniversary Edition Strategy Board Game - from Avalon Hill Games
Ten years after it first appeared, the Axis & Allies Anniversary Edition returns in an updated version to celebrate the 50th Anniversary of the Avalon Hill brand. The Axis & Allies Anniversary Edition will feature new sculpts for four of the game pieces and the largest Axis & Allies board ever produced, measuring 24 by 46 inches. The game includes more than 650 plastic minis, packaged in six country-specific storage boxes, 14 dice, game tokens, paper money, and plastic markers. It is intended for 2 to 6 players, ages 12 and up, and takes about 6 hours to play.
Created by Larry Harris, Axis & Allies has been a stalwart icon in the tabletop wargame community since its initial release in 1981. Using plastic models to represent various types of units, the game recreates the entirety of World War II on the tabletop.
A hard-to-find Anniversary Edition of the game was released in 2008, featuring new units and a larger game board. Now Wizards of the Coast is re-producing this version of Harris’ masterpiece with an updated rulebook that streamlines some elements of gameplay and adds cruisers as a naval unit. The game also features a sixth playable position, with Italy joining the Axis powers as a full partner. On the Allied side, the USA takes control of the Chinese forces resisting the Japanese invasion.
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Axis and Allies Europe 1940 2nd Edition Board Game
With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris.
Axis and Allies Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A and A Anniversary Edition. France appears for the first time in Axis and Allies and will represent a new playable ally. Italy will be included as a second Axis power along with Germany. The UK, USSR and the US find themselves vulnerable at this early and uncertain point of the war. Two new combat units that debuted in Axis & Allies Pacific 1940, Tactical Bombers and Mechanized Infantry, will also appear in this game. Axis and Allies Europe 1940 will feature an oversized board that measures 35" wide by 32" high. With over 550 combat units, deluxe game components and local storage boxes, this game will raise the standard established by A and A Anniversary Edition. All new rules for neutral nations, naval & air bases, and convoy disruption will add even more depth and historical accuracy to this giant game. Finally, this deluxe theater-level game is designed to play together with Axis and Allies Pacific 1940. Together these two games will create the greatest Axis and Allies experience to date, with a combined board measuring 5' wide by 32" high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.
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Axis and Allies Pacific 1940 2nd Edition Board Game - from Avalon Hill Games
Axis & Allies Pacific 1940 features an oversized board that measures 35 Inch wide by 32 Inch high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.
Finally, this deluxe theater-level game is designed to play together with Axis and Allies Europe 1940. Together these two games will create the greatest Axis and Allies experience to date, with a combined board measuring 5' wide by 32" high and over a thousand sculptured combat units. Both games are designed to play alone or together to offer the 2-6 player global 1940 scenario, complete with weapons development, and national objectives.
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Wargame : The War Of The Roses 1455-1487 by Peter Dennis and Andy Callan - Paperback
In this book, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada’s men to meet their fate at Stamford Bridge.
“… The main rules are sufficiently simple to be easily intelligible by players who don’t possess extensive knowledge of the period and yet have sufficient ‘period atmosphere’ to enable them to recreate the style of fighting in the Wars of the Roses battles without being complex or requiring much mental arithmetic. They will also provide an enjoyable game for more experienced players… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in the fifteenth century.” --Wargames Illustrated
“ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com -
Wargame : 1066 Saxons, Vikings, Normans by Peter Dennis and Andy Callan - Paperback
In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada’s men to meet their fate at Stamford Bridge.
“ … Another wargame book filled with beautifully painted troops… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in 1066.” --Wargames Illustrated
“ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com -
Wargame : The English Civil Wars 1642-1651 by Peter Dennis - Paperback
In this series renowned historical illustrator Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across the nation of Britain. All the artwork needed to make historically- accurate armies is presented in a source-book format, copyright free for personal use. In this first title, the Horse, Foot and Dragoons of King and Parliament, along with period buildings can be made, using traditional skills with scissors and glue. Simple 'one sheet' rules by veteran wargamer Andy Callan enable the maker to stage battles limited only by the size of the player's available table-space.
“ … Another wargame book filled with beautifully painted troops… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in 1066.” --Wargames Illustrated
“ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com