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  • The Lost Island by Douglas Preston & Lincoln Child - Paperback

    The Lost Island by Douglas Preston & Lincoln Child - Paperback

    Gideon Crew--brilliant scientist, master thief--is living on borrowed time. When his mysterious employer, Eli Glinn, gives him an eyebrow-raising mission, he has no reason to refuse. Gideon's task: steal a page from the priceless Book of Kells, now on display in New York City and protected by unbreakable security. 

    Accomplishing the impossible, Gideon steals the parchment--only to learn that hidden beneath the gorgeously illuminated image is a treasure map dating back to the time of the ancient Greeks. As they ponder the strange map, they realize that the treasure it leads to is no ordinary fortune. It is something far more precious: an amazing discovery that could perhaps even save Gideon's life.

    Together with his new partner, Amy, Gideon follows a trail of cryptic clues to an unknown island in a remote corner of the Caribbean Sea. There, off the hostile and desolate Mosquito Coast, the pair realize the extraordinary treasure they are hunting conceals an even greater shock-a revelation so profound that it may benefit the entire human race . . . if Gideon and Amy can survive.

    Only 1 left in stock
    • $6.95
  • The Lincoln Lawyer by Michael Connelly - Paperback

    The Lincoln Lawyer by Michael Connelly - Paperback

    This #1 bestselling legal thriller from Michael Connelly is a stunning display of novelistic mastery - as human, as gripping, and as whiplash-surprising as any novel yet from the writer Publishers Weekly has called "today's Dostoevsky of crime literature."

    Mickey Haller is a Lincoln Lawyer, a criminal defense attorney who operates out of the backseat of his Lincoln Town Car, traveling between the far-flung courthouses of Los Angeles to defend clients of every kind. Bikers, con artists, drunk drivers, drug dealers - they're all on Mickey Haller's client list. For him, the law is rarely about guilt or innocence, it's about negotiation and manipulation. Sometimes it's even about justice.

    A Beverly Hills playboy arrested for attacking a woman he picked up in a bar chooses Haller to defend him, and Mickey has his first high-paying client in years. It is a defense attorney's dream, what they call a franchise case. And as the evidence stacks up, Haller comes to believe this may be the easiest case of his career. Then someone close to him is murdered and Haller discovers that his search for innocence has brought him face-to-face with evil as pure as a flame. To escape without being burned, he must deploy every tactic, feint, and instinct in his arsenal - this time to save his own life.

    Only 1 left in stock
    • $7.95
  • How to Become a Scandal by Laura Kipnis HC

    How to Become a Scandal by Laura Kipnis HC

    How to Become a Scandal: Adventures in Bad Behavior Hardcover by Laura Kipnis

    A New York Times Book Review Editors’ Choice

    We all relish a good scandal. Why do people feel compelled to act out their tangled psychodramas on the national stage, and why do we so enjoy watching them? The motifs are classic—revenge, betrayal, ambition, madness—though the pitfalls are ones we all negotiate daily. After all, every one of us is a potential scandal in the making: failed self-knowledge and colossal self-deception—the necessary ingredients—are our collective plight. How to Become a Scandal is “an extremely smart, funny, acid, and beautifully written meditation on a scary truth that we all try desperately to ignore” (David Shields, author of Reality Hunger: A Manifesto).

    From Publishers Weekly

    Starred Review. Two very public downfalls and two very public uproars guide us through the contemporary infernal regions of scandal: the downfall of the lovelorn astronaut, Lisa Nowak, and an unreasonable judge, Sol Wachter, and the uproar set off by Linda Tripp and James Frey. Familiar as they may be, Kipnis (Against Love) freshly illuminates her subjects' plights, while scrutinizing the public delight in their misfortune, wearing her learning so lightly that the reader is easily seduced by her quick wit and her camouflaged erudition. Kipnis ties psychoanalysis and reality TV, detectives and literary critics, talk show hosts and sociologists, along with the scandalizers and the scandalized into a persuasive bundle: Scandals aren't just fiascoes other people get themselves embroiled in while the rest of us go innocently about our business, she argues. e all have crucial roles to play. A deliciously flippant tone serves the reader the juicy details we savor so about scandal, while tossing in some timeless questions and speculations about the deeper meaning of it all ( free will, moral luck, the stranglehold of desire, the difference between right and wrong ) as though they were mere garniture. This is a dead serious book that's an utter lark to read.
    Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

    Only 1 left in stock
    • $0.99
  • Lords of Waterdeep : A Dungeons & Dragons Board Game

    Lords of Waterdeep : A Dungeons & Dragons Board Game

    Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

    • $49.99
  • Monster Manual (D&D Core Rulebook) Hardcover

    Monster Manual (D&D Core Rulebook) Hardcover

    A menagerie of deadly monsters for the world’s greatest roleplaying game

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

    • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures.
    • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.
    • $49.95
  • D&D Dungeon Master's Screen (D&D Accessory)

    D&D Dungeon Master's Screen (D&D Accessory)

    Manage your campaign with this indispensable Dungeon Master accessory for the world's greatest roleplaying game

    The outside of this screen features an epic scene illustrated by Craig Spearing, depicting the red dragon Thraxata the Flamefiend and her kobold minions confronting a party of intrepid adventurers. The group's ranger tries to finish the fight with a legendary arrow of dragon slaying meant specifically for this wyrm.

    This durable, four-panel Dungeon Master's Screen, lavishly adorned with illustrations inside and out, will enchant and inspire players and Dungeon Masters alike. The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over it, even as it keeps die rolls and notes hidden from players. Tables on the inside provide essential support for the three pillars of play-combat, exploration, and interaction-to Dungeon Masters of all skill levels.

    Provides at-a-glance reference for the most relevant and often used in-game information such as conditions, a quick NPC characteristics generator, and a handy tool for setting the difficulty of skill checks.

    An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.

    • $14.95
  • Dungeons & Dragons Starter Set

    Dungeons & Dragons Starter Set

    Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!

    The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.

    Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.

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    • $19.99
  • Sword Coast Adventurer's Guide (D&D Accessory) Hardcover

    Sword Coast Adventurer's Guide (D&D Accessory) Hardcover

    Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, The Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.

    The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.

    Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: 

    • Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
    • New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
    • Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.
    • Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
    • Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.

    With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come.

    • $39.95
  • Dungeon Master's Guide (D&D Core Rulebook) Hardcover

    Dungeon Master's Guide (D&D Core Rulebook) Hardcover

    Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game

    The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

    • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
    • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.
    • $49.95
  • Tales From the Yawning Portal (Dungeons & Dragons) Hardcover

    Tales From the Yawning Portal (Dungeons & Dragons) Hardcover

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

    DREAD TALES TOLD IN THE DEAD OF NIGHT

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game.

    Tales from the Yawning Portal Includes the Following Adventures:

    • Against the Giants
    • Dead in Thay
    • Forge of Fury
    • Hidden Shrine of Tamoachan
    • Sunless Citadel
    • Tomb of Horrors
    • White Plume Mountain
    • $49.95
  • Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) Hardcover

    Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement) Hardcover

    Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game

    Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

    • $49.95
  • Princes of the Apocalypse (D&D Accessory) Hardcover

    Princes of the Apocalypse (D&D Accessory) Hardcover

    Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game

    Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

    • An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
    • Includes new elemental spells and the element-touched genasi as a new playable race.
    • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program.
    • Adventure design and development by Sasquatch Game Studio LLC.
    • $49.95
  • Shadow of the Demon Lord - Hardcover RPG

    Shadow of the Demon Lord - Hardcover RPG

    Enter a horrific world of dark, apocalyptic fantasy! Shadow of the Demon Lord® is a horror fantasy tabletop roleplaying game that gives you and your friends everything you need to experience the last days of a dying world. Using the rules in this book, you can create a new character in just a few minutes and be ready to immerse yourself in a setting overrun with deranged cultists, terrifying demons, and bizarre monsters conjured from nightmare. This rulebook also includes everything you need to create adventures for the game and includes extensive game mastery advice, rewards, and a bestiary packed with foes to fight or to flee. Shadow of the Demon Lord is your portal to a world of perilous, maddening adventure!

    • $49.95
  • Shadow of the Demon Lord: Demon Lords Companion - Paperback RPG Supplement

    Shadow of the Demon Lord: Demon Lords Companion - Paperback RPG Supplement

    Fight the Shadow or Fall! As the Demon Lord s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon Lord s Companion reveals new options for players and Game Masters alike, providing a host of new options such as: Faun and Halfling ancestries Six expert paths including the psychic and mountebank A dozen master paths such as the blackguard, martial artist, and demonologist Alchemical Items, Forbidden Items, Marvels of Engineering, and new Potions New rules for creating gear and using vehicles Alchemy, Demonology, Telekinesis, and more new traditions of magic Magical places, relics, new creatures, and more! An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord s Companion is bound to take your games into darker and stranger places!

    • $19.95
  • Dungeonology (Ologies) - Hardcover RPG Supplement

    Dungeonology (Ologies) - Hardcover RPG Supplement

    A treasure trove of lore for new adventurers!

    The world's most beloved roleplaying game, Dungeons & Dragons, joins the legendary 'Ology series as the renowned guide Volo Geddarm takes you on an unforgettable journey through the Forgotten Realms. From the dreaming spires of Waterdeep to the frozen majesty of Drizzt Do'Urden's Icewind Dale, and from the despicable Underdark to the mysterious Underchasm, you'll learn the history, secrets, and wonders of this incredible world.

    • $24.99
  • Warhammer Quest : The Adventure Card Game by Fantasy Flight Games

    Warhammer Quest : The Adventure Card Game by Fantasy Flight Games

    Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures! Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats and other monsters. Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end - in death or in glory.

    • A cooperative adventure card game based upon the classic Warhammer Quest dungeon crawl
    • One to four players confront the unknown perils of a subterranean dungeon and battle hordes of vile monsters
    • Assume the role of a legendary hero, complete with distinctive powers
    • Upgrade your hero with new talents and treasures
    • Massive replayability with a five-part campaign and random dungeon generator
    Not rated yet
    • $39.99
  • Lords of Waterdeep: Scoundrels of Skullport Expansion

    Lords of Waterdeep: Scoundrels of Skullport Expansion

    Scoundrels of Skullport adds TWO new expansions to the Lords of Waterdeep board game -- Undermountain and Skullport -- inspired by the vast dungeon and criminal haven under Waterdeep. Players can choose to include one or both expansions in a Lords of Waterdeep game. The expansions also allow the addition of a sixth player. The Skullport expansion adds a new resource to the game: Corruption. The Undermountain expansion features bigger quests and more ways to get adventures. Scoundrels of Skullport also includes new Lords, new Buildings, and set-up materials for a sixth player.

    • $39.99
  • Mage Knight Board Game

    Mage Knight Board Game

    The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council. Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience.

    Created by the Renowned Game Designer, Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. Enter the mysterious world of the Atlantean Empire as 1 of 4 Heroes (or villians) in this expansive world that allows players to conquer lands, steer the wheels of history and give birth to legends in this exciting all in one board game. Choose to play competitively or cooperatively with other players as you roam the countryside affecting your own reputation by beingeither the benevolent leader or brutal tyrant. Accumulate Fame and experience that translate into more powerful Spells and abilities, then use your power to influence units to join your ranks. Will you play the Hero and gain favor among the people or will you destroy monasteries to steal Legendary artifacts hidden within?

    Not rated yet
    • $89.99
  • Clue Secrets and Spies Board Game

    Clue Secrets and Spies Board Game

    Can you prove yourself as the world's ultimate spy? Agent Black- CLUE's most notorious spy- is plotting, and it's up to you to stop him! Go undercover as an international agent to foil his schemes by completing missions and attending secret meetings. Scan with your spy light to uncover a secret, or check your cell phone for a Spy Text that could help or hinder your game. Your assignments will take you all over the world, so stay ahead of the other agents and earn the title of Ultimate Spy! Includes gameboard, 42 Activity cards, 6 Secret Identity cards, 15 Secret Meeting cards, 18 Mission cards.

    Cell phone not included. Message charges may apply. Can be played without cell phone. Requires 4 A76 or LR44 Alkaline batteries (included).

    • $26.99
  • Chess: Once A Pawn A Time Board Game

    Chess: Once A Pawn A Time Board Game

    Tales from the Kingdom of Chess. Using the 2 captivating books included in CHESS: Once a Pawn a Time, children truly enjoy learning and playing chess. The charming chess characters and story-book style engages them in the game. Book 1 introduces beginners to chess moves while Book 2 advances playing skills by exploring the strengths and weaknesses of each piece. This imaginative approach to teaching chess was developed by author Patzi Stewart over her 20 years as a chess teacher in the San Francisco Bay Area. Chess board and chess pieces also included.

    Not rated yet
    • $24.99
  • Mysterium (Board Game)

    Mysterium (Board Game)

    A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook.

    Not rated yet
    • $60.00
  • The Allowance Game by Lakeshore Learning Materials

    The Allowance Game by Lakeshore Learning Materials

    Wash the car to earn $1.30…but forget your homework and lose a turn! In our involving, skill-building game, players race around the game board doing chores to earn their allowance…then save it or spend it on things they want. And, as children play, they learn to make change, handle money and more! The game board measures a big 18". For 2-4 players.

    • $22.99
  • Money Bags Coin Value Game

    Money Bags Coin Value Game

    Money Bags is a fun, engaging game that helps children as young as 7 learn all about money, counting and more.

    Players race around the board, exchanging money as they try to reach the finish. Life-like play money is incorporated into the game play, so kids will practice counting bills, combining different combinations of coins, and more. They’ll think they’re just having fun. .. parents and teachers will know they’re actually learning!

    Recipient of over 150 five-star reviews on Amazon.com, Money Bags is a beloved game that has helped thousands of kids learn the value of money. Perfect for family game night, or for classroom use, the game includes 100 plastic coins, 10 play dollar bills, 4 game markers, die, game board with attached spinner, and instructions.

    • $18.99
  • Monopoly Game: Ultimate Banking Edition

    Monopoly Game: Ultimate Banking Edition

    Monopoly Ultimate Banking Game

    Challenge friends and family and play the Monopoly Ultimate Banking game! This game presents a modern banking version of the Monopoly game in which Monopoly money is no more! Featuring an Ultimate Banking unit with touch technology, players can instantly buy properties, set rent, and tap their way to fortune.

    • Instant transactions with the banking unit!
    • Introduces Event cards and Location spaces!
    • Rents can rise and fall!
    • Properties can be auctioned off!
    • Bank cards track players' wealth!


    Tap Technology

    Each player starts out with money on a bankcard when the card is placed on the Ultimate Banking unit. Throughout the game, players just tap the Ultimate Banking unit and it will automatically calculate a player's worth and even tell players if they have enough money to pay a debt or buy a property. If a player lands on an Event Space, property rates can change, players can earn or lose money. ..or even get sent to Jail. The Ultimate Banking unit scans the game's property cards and can boost or crash the market. Win by bankrupting opponents! In the end it will calculate all players' finishing positions, using their total money and property values.

    The Modern Monopoly Experience

    In this edition, players can instantly buy properties, set rent, and tap their way to fortune, and it takes only about 30 minutes to complete a game. Event cards and Location spaces take the place of Chance cards and Community Chest cards. But players can still get sent to Jail! Land on an Event Space and rents may be raised or lowered, a player may earn or lose money – or get sent to Jail. Location Spaces let players pay to move to any property space on the board—even Boardwalk!

    • $25.99
  • The Game of Life by Hasbro

    The Game of Life by Hasbro

    Do you have what it takes to win The Game of Life game? You do it by choosing the life you want! Go to college, take the family path, have kids, or see what happens when unexpected twists change the game. Will you receive a fortune and lose it as quickly as you got it? Will you need a bank loan to pay a debt? Once everyone reaches the end of the game at retirement, everyone pays their debts and adds up their wealth. The player with the most money wins the game, so make sure it’s you! It’s all your choice when you play The Game of Life!

    • $19.95
  • The World Is Round by Gertrude Stein - Hardcover

    The World Is Round by Gertrude Stein - Hardcover

    Published to commemorate its 75th anniversary, The World Is Round brings back into print the classic story created by Gertrude Stein and Clement Hurd.

    Written in her unique prose style, Gertrude Stein's The World Is Round chronicles the adventures of a young girl named Rose—a whimsical tale that delights in wordplay and sound while exploring the ideas of personal identity and individuality. This stunning volume replicates the original 1939 edition to a T, including all of Clement Hurd's original blue-and-white art printed on the rose-pink paper that Stein insisted upon. Also featured here are two essays that provide an inside view to the making of the book. The first, a foreword by Clement Hurd's son, author and illustrator Thacher Hurd, includes previously unpublished photographs and sheds light on a creative family life in Vermont, where his father and mother, author Edith Thacher Hurd, often collaborated on children's books. The second essay, an afterword by Edith Thacher Hurd, takes readers behind the scenes of the making of The World Is Round, including the numerous letters exchanged between Hurd and Stein as well as images of Stein with the real-life Rose and her white poodle, Love.

    • $19.99
  • Mimi's Dada Catifesto by Shelley Jackson - Hardcover

    Mimi's Dada Catifesto by Shelley Jackson - Hardcover

    Mimi is an artistic cat in need of a human. But for a cat like her—with the soul of an artist—only an artist will do. Mr. Dada is a human who believes that art can be anything, and that anything can be art. And for a human like him—with the soul of a Dadaist—only an artistic pet will do. Sometimes, though, it takes a while for humans to see what’s right in front of them all along. So it is a good thing that Mimi is loud and silly and surprising and bold. Mimi is a Dada cat, through and through.

    This charming story about staying true to yourself sparkles with playful prose and stunning mixed-media illustrations while introducing readers to the Dadaist art movement. Includes an author’s note, a list of books and websites, and an index.

    Shelley Jackson has written and illustrated several books for children, including The Old Woman and the Wave (DK Children, 1998) and Sophia, the Alchemist's Dog (Atheneum/Richard Jackson Books, 2002). Her most recent book, The Chicken-Chasing Queen of Lamar County by Janice Harrington (FSG, 2007), received several awards and starred reviews. Shelley's books for adults include The Melancholy of Anatomy (Anchor Books, 2002) and Half Life (HarperCollins, 2006). She is well known for her pioneering cross-genre experiments such as her groundbreaking hypertext novel, Patchwork Girl, and her ongoing Skin Project, a novella published exclusively in the form of tattoos on the skin of volunteers, one word at a time. She lives in Brooklyn, New York.

    • $17.00
  • Cats of Copenhagen by James Joyce - Hardcover

    Cats of Copenhagen by James Joyce - Hardcover

    The Cats of Copenhagen was first written for James Joyce’s most beloved audience, his only grandson, Stephen James Joyce, and sent in a letter dated September 5, 1936. Cats were clearly a common currency between Joyce and his grandson. In early August 1936, Joyce sent Stephen “a little cat filled with sweets”—a kind of Trojan cat meant to outwit grown-ups. A few weeks later, Joyce penned a letter from Copenhagen that begins “Alas! I cannot send you a Copenhagen cat because there are no cats in Copenhagen.” The letter reveals the modernist master at his most playful, yet Joyce’s Copenhagen has a keen, anti-authoritarian quality that transcends the mere whimsy of a children’s story. Only recently rediscovered, this marks the inaugural U.S. publication of The Cats of Copenhagen, a treasure for readers of all ages. A rare addition to Joyce’s known body of work, it is a joy to see this exquisite story in print at last.

    • $19.99
  • Born to Be Wild by Catherine Coulter - USED Mass Market Paperback

    Born to Be Wild by Catherine Coulter - USED Mass Market Paperback

    Suspense and passion collide in Los Angeles in this contemporary suspense novel from #1 New York Times bestselling author Catherine Coulter. 

    “This terrific thriller will drag you into its chilling web of terror and not let go until the last paragraph…A ripping good read.”The San Francisco Examiner

    Mary Lisa Beverly plays the woman everyone loves to hate. A soap-opera phenom, she's just won her third Daytime Emmy for her role as Sunday Cavendish on Born to Be Wild. But the drama grows all too real when someone tries to kill her—and she must turn to the last man she’d expect to help her…

    • $0.50
  • The Second Chair by John Lescroart - USED Mass Market Paperback

    The Second Chair by John Lescroart - USED Mass Market Paperback

    "Lescroart plays out clues with the patience and cunning of a master fly fistherman."— Orlando Sentinel

    In the latest of his acclaimed novels featuring Dismas Hardy, John Lescroart skillfully and subtly weaves together a story of a privileged youth on trial for murder, and an entire city on the brink of panic, taking this popular series to new heights of stylish suspense.

    ABOUT THE AUTHOR

    John Lescroart is the author of nineteen previous novels, including The Betrayal, The Suspect, The Hunt Club, The Motive, The Second Chair, The First Law, The Oath, The Hearing, and Nothing But the Truth. He lives in Northern California.

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  • All the Pretty Dead Girls by John Manning - USED Mass Market Paperback

    All the Pretty Dead Girls by John Manning - USED Mass Market Paperback

    One By One. . .

    Two decades ago, at a private women's college in upstate New York, a student was brutally attacked in her dorm room. Her assailant was never found. . . 

    They Disappear. . .

    Sue Barlow arrives at Wilbourne College twenty years later. When a classmate disappears, Sue thinks it's an isolated incident. But then two other girls vanish. . . 

    And Die. . .

    As fear grows on campus, Sue begins to sense she's being watched. And as the body count rises, she soon realizes that a twisted psychopath is summoning her to play a wicked game--a game that only will end when she dies. . . 

    "If you like Dean Koontz, you'll love John Manning!" --Wendy Corsi Staub, New York Times bestselling author

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  • Summer In The Land Of Skin by Jody Gehrman - Paperback Fiction

    Summer In The Land Of Skin by Jody Gehrman - Paperback Fiction

    X marks the spot for Bellingham, Washington, on Anna Medina's self-discovery map.

    Twenty-five-year-old Anna—restless, famished and emotionally numb—is following the long-cold trail of her father, a celebrated luthier, whose death has always haunted her. She has tracked his former business partner to a sailboat on Bellingham Bay, determined to pry from the old man the secrets of their guitarmaking trade, and maybe a few answers about her father.

    Anna catches an echo of her musical father in Arlan, guitar player for a local band. Soon she's living on his sofa, hanging out with his girlfriend—having friends for the first time, even. And if Anna's new friends do drugs, read her journal and leave open a few too many bedroom doors, who's to say they aren't real friends? And if Anna has feelings for Arlan, who's to say where her loyalty lies?

    About the Author

    Jody Gehrman has authored eleven published novels and numerous plays for stage and screen. Her debut suspense novel, Watch Me, is published by St. Martin's Press. Her Young Adult novel, Babe in Boyland, won the International Reading Association’s Teen Choice Award and was optioned by the Disney Channel. Jody’s plays have been produced or had staged readings in Ashland, New York, San Francisco, Chicago and L.A. Her newest full-length, Tribal Life in America, won the Ebell Playwrights Prize and will receive a staged reading at the historic Ebell Theater in Los Angeles. She and her partner David Wolf won the New Generation Playwrights Award for their one-act, Jake Savage, Jungle P.I. She holds a Masters Degree in Professional Writing from the University of Southern California and is a professor of Communications at Mendocino College in Northern California.

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    • $1.95
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