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  • Mage Knight Board Game

    Mage Knight Board Game

    The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council. Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience.

    Created by the Renowned Game Designer, Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. Enter the mysterious world of the Atlantean Empire as 1 of 4 Heroes (or villians) in this expansive world that allows players to conquer lands, steer the wheels of history and give birth to legends in this exciting all in one board game. Choose to play competitively or cooperatively with other players as you roam the countryside affecting your own reputation by beingeither the benevolent leader or brutal tyrant. Accumulate Fame and experience that translate into more powerful Spells and abilities, then use your power to influence units to join your ranks. Will you play the Hero and gain favor among the people or will you destroy monasteries to steal Legendary artifacts hidden within?

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    • $89.99
  • Age of Conan (The Barbarian) Board Game

    Age of Conan (The Barbarian) Board Game

    The Age of Conan Strategy Board Game allows players to each control one of the four majors kingdoms of Hyboria. Command armies, wield dark sorcery, or weave cunning intrigue – all are needed in order to conquer your enemies and make your kingdom the most powerful in the world. Yet, even the most powerful of rulers ignores one man at his great peril. Only one kingdom will harness the volatile alliance of the mightiest hero of all – Conan the Cimmerian.

    Age of Conan is a massive strategy board game based on the famous sword-and-sorcery hero created by R.E. Howard and designed by the same team of the award-winning War of the Ring game.

    The kingdoms of Aquilonia, Hyperborea, Turan and Stygia will fight with armies, magic and gold to subjugate and conquer; but Conan the Barbarian, the greatest Hero of this age, may turn the tide in favour or against any player.

    Age of Conan Strategy Board Game features lots of miniatures and top-level components.

    From the Manufacturer

    This is an age of strife and sorcery. An age of might, splendor, and decadence. In this age, powerful kingdoms fight for supremacy in the Hyborian world. Using armies, magic, and intrigue, these nations strive to expand their borders and increase their riches. Command the legions of imperial Aquilonia, the witches and monstrous creatures of frozen Hyperborea, the sorcerers and demonic servants of dusky Stygia, or the horse-hordes and cunning diplomats of the plains kingdom of Turan. Into this age of empire building, heroic achievements, and vile misdeeds steps Conan the Cimmerian black-haired, sullen-eyed, sword in hand, thief, reaver, slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the earth under his sandaled feet. Age of Conan is board game that puts players in control of one of the major kingdoms of the Hyborian age, period of history well known through the tales of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. Players fight with armies, sorcery, and intrigues to make their kingdom the most powerful of the age, and to secure for their side the mightiest hero of all Conan the Cimmerian!

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    • $87.99
  • Scythe by Stonemaier Games for 1-5 Players

    Scythe by Stonemaier Games for 1-5 Players

            Board game set in an alternate-history in 1920s 

            A time of farming and war, broken hearts and rusted gears, innovation and valor 

                It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as 'The Factory,' which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.   

                Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.        

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    • $71.77
  • Freedom - The Underground Railroad

    Freedom - The Underground Railroad

    Freedom - The Underground Railroad is an engaging cooperative game about a pivotal time in American history. Players assume the roles of important historical Abolitionist characters pitted against the slave economy from the early 1800's thru the Civil War. Players succeed together by balancing their actions between raising funds for the Abolitionist cause and helping runaway slaves move from the Southern States to freedom in Canada. But every move risks alerting the slave catchers, who roam the board trying to return the runaway slaves to the plantations. 

    Educational - Players become familiar with the important historical figures, political agendas and crucial events that unfolded in America between 1800 and 1865.

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    • $70.00
  • The Structure of Evolutionary Theory by Stephen Jay Gould - Hardcover Nonfiction
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    The Structure of Evolutionary Theory by Stephen Jay Gould - Hardcover Nonfiction

    The world's most revered and eloquent interpreter of evolutionary ideas offers here a work of explanatory force unprecedented in our time--a landmark publication, both for its historical sweep and for its scientific vision.

    With characteristic attention to detail, Stephen Jay Gould first describes the content and discusses the history and origins of the three core commitments of classical Darwinism: that natural selection works on organisms, not genes or species; that it is almost exclusively the mechanism of adaptive evolutionary change; and that these changes are incremental, not drastic. Next, he examines the three critiques that currently challenge this classic Darwinian edifice: that selection operates on multiple levels, from the gene to the group; that evolution proceeds by a variety of mechanisms, not just natural selection; and that causes operating at broader scales, including catastrophes, have figured prominently in the course of evolution.

    Then, in a stunning tour de force that will likely stimulate discussion and debate for decades, Gould proposes his own system for integrating these classical commitments and contemporary critiques into a new structure of evolutionary thought.

    In 2001 the Library of Congress named Stephen Jay Gould one of America's eighty-three Living Legends--people who embody the "quintessentially American ideal of individual creativity, conviction, dedication, and exuberance." Each of these qualities finds full expression in this peerless work, the likes of which the scientific world has not seen--and may not see again--for well over a century.

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    • $59.99
  • Batman : The Definitive History of the Dark Knight in Comics, Film, and Beyond by Andrew Farago and Gina McIntyre - Hardcover
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    Batman : The Definitive History of the Dark Knight in Comics, Film, and Beyond by Andrew Farago and Gina McIntyre - Hardcover

    The Caped Crusader. The Dark Knight. The World’s Greatest Detective. Bats.

    This lavish 400-page book tells the complete history of Batman from his 1939 debut in Detective Comics to the current day. Learn secrets and see exclusive new content taken from some of Batman’s most iconic stories and moments, from the beloved Adam West TV incarnation, legendary comics such as The Killing Joke, Christian Bale’s iconic interpretation within Christopher Nolan’s trilogy and Kevin Conroy’s signature performance within the animated series and Arkham Asylum videogame.

    —The most comprehensive history of Batman ever written. Over 400 pages detailing every incarnation of The Caped Crusader across comics, TV, animation, movies, videogames and beyond.

    —Superstar Contributors. Read interviews and insights from those who have shaped The Dark Knight’s legend, including Christopher Nolan, Mark Hamill, Tim Burton, Grant Morrison, Julie Newmar, Joel Schumacher, Scott Snyder, Frank Miller and more.

    —Exclusive Introductions and Foreword. Read an exclusive introduction and foreword from two of Batman’s most beloved actors, Kevin Conroy and Michael Keaton.

    —Never Before Seen Content. Taken directly from the archives of DC and Warner Bros., enjoy exclusive, unseen treasures from the 80-year history of Batman.

    —Critically Acclaimed. "Comics? Check. Television? Check. Films and videogames?  Double-check, chums. Over more than 400 pages, the book will have interviews, never-before-seen photographs from feature films, animation cels, and sketches, along with a 40-page film treatment from Batman co-creator Bob Kane."—Batman-News dot com   

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    • $59.99
  • Axis & Allies 1942 Second Edition - from Avalon Hill Games

    Axis & Allies 1942 Second Edition - from Avalon Hill Games

    The Fate of Europe Depends Upon Your Courage

    A tactical game by Larry Harris

    Soldiers, sailors and airmen of the Allied Expeditionary Force, you are about to embark upon the great crusade towards which we have striven these many months. The eyes of the world are upon you, the hopes and prayers of liberty-loving people everywhere march with you.

    You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theaters, with Liberty itself on the line. Designed for 2 or 3 players, Axis & Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century.

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    • $59.95
  • Risk Legacy Strategy Tabletop Game
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    Risk Legacy Strategy Tabletop Game

    •  LEGACY GAMEPLAY: The Avalon Hill Risk Legacy board game features legacy gameplay with legacy mechanics. Players' decisions will change the gameboard forever: no 2 games will be the same  
    •  MODERN WARFARE: Popular modern warfare theme meets Legacy gameplay in this deeper, more involved version of the classic Risk strategy board game  
    •  REVEAL NEW COMPONENTS: Locked off components can be revealed as players win multiple games. Rules, cards, and stickers will come into play, and go out of play forever  
    •  DETAILED MINIATURES: The Risk Legacy cooperative board game includes over 275 military units  
    •  IMMERSIVE NARRATIVE: Experience an exciting night of tabletop gameplay. This Risk Legacy board game is for 3-5 players, ages 13 and up and takes about 1 hour to play  


    In the Risk Legacy strategy board game, every game that's played will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in this game are not like those in any other cooperative board game. All players will shape how their world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. People won't forget past betrayals - and neither will the game. Unlock new rules and watch events unfold with each game. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-6 players, ages 13 and up, playtime takes about 1 hour. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc.

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    • $59.00
  • Batman by Scott Snyder & Greg Capullo Box Set - Softcover Graphic Novels

    Batman by Scott Snyder & Greg Capullo Box Set - Softcover Graphic Novels

    The first three volumes of the #1 NEW YORK TIMES best-selling creative team's juggernaut run on the Dark Knight is now available in the BATMAN BY SCOTT SNYDER & GREG CAPULLO BOX SET! 

    "With this volume, anticipation for DC's The New 52 reboot of their superhero universe, should be firmly replaced with a deep and abiding appreciation for what Snyder, Capullo, and Glapion have done with Gotham's caped crusader... This is a clever and sophisticated Batman--with a dark, edgy, and thought-provoking narrative ably abetted by Capullo's pulpish, detailed art. Readers will find it hard to put down." --Publisher's Weekly

    From creating the deadly Gotham City cabal known as the Court of Owls to orchestrating the menacing return of the horrifying JO Snyder and Capullo have made their mark as one of the great duos in Batman's history. Their first three critically acclaimed, award-winning graphic novels--BATMAN VOL. 1: THE COURT OF OWLS, BATMAN VOL. 2: CITY OF OWLS and BATMAN VOL. 3: DEATH OF THE FAMILY--are featured here in a slipcase edition box set. This new collection is the perfect addition for any hardcore fan, as well as a great jumping-on point to one of the greatest comic book runs of all time.  

    "It also distills how the writer Scott Snyder has reinvented Batman in the past two years, deepening and humanizing the Dark Knight's myth -- in the making since 1939 -- like no one since Frank Miller in the 1980s."--The New York Times

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    • $50.00
  • Wargaming in History The American Civil War by Paul Stevenson - Paperback
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    Wargaming in History The American Civil War by Paul Stevenson - Paperback

    Brother against brother, family against family, in a long, drawn out, numbing, never-ending surge of battlefield drama - this was the American Civil War.  At Gettysburg, "the enemy came on yelling and running with the fixed bayonet charge which few troops can withstand; but the patriots did not waver . . . it was a melee, a carnival of death."

    Now many carnivals of death spring to life in one of wargaming's greatest actions.  Here is everything the wargamer could possibly want:  meticulous descriptions of Confederate and Union uniforms, artillery, cavalry units, rifles, and colorful battle flags, plus authentic terrain maps, combat photographs, rundowns on the strategies and tactics of such crucial battles as Vicksburg, Antietam, and Bull Run - even evaluations of army commanders for charisma, reliability, and aggression (Grant scored 22 out of a possible 30, Lee 28).

    In a Union cavalry, raid, see how campaigns are successful if objectives and aims are clearly defined and how the battles are won or lost by master manoeuvres or crucial failures.

    The history, panoply, and roaring destruction of the Civil War, tabletop-style, are here.  Charge!

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    • $49.99
  • Monster Manual (D&D Core Rulebook) Hardcover

    Monster Manual (D&D Core Rulebook) Hardcover

    A menagerie of deadly monsters for the world’s greatest roleplaying game

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

    • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures.
    • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players.
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.
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  • Tales From the Yawning Portal (Dungeons & Dragons) Hardcover

    Tales From the Yawning Portal (Dungeons & Dragons) Hardcover

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.

    DREAD TALES TOLD IN THE DEAD OF NIGHT

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game.

    Tales from the Yawning Portal Includes the Following Adventures:

    • Against the Giants
    • Dead in Thay
    • Forge of Fury
    • Hidden Shrine of Tamoachan
    • Sunless Citadel
    • Tomb of Horrors
    • White Plume Mountain
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    • $49.95
  • The Fourth Political Theory by Alexander Dugin - Paperback

    The Fourth Political Theory by Alexander Dugin - Paperback

    All the political systems of the modern age have been the products of three distinct ideologies: the first, and oldest, is liberal democracy; the second is Marxism; and the third is fascism. The latter two have long since failed and passed out of the pages of history, and the first no longer operates as an ideology, but rather as something taken for granted. The world today finds itself on the brink of a post-political reality - one in which the values of liberalism are so deeply embedded that the average person is not aware that there is an ideology at work around him. As a result, liberalism is threatening to monopolise political discourse and drown the world in a universal sameness, destroying everything that makes the various cultures and peoples unique. According to Alexander Dugin, what is needed to break through this morass is a fourth ideology - one that will sift through the debris of the first three to look for elements that might be useful, but that remains innovative and unique in itself. Dugin does not offer a point-by-point program for this new theory, but rather outlines the parameters within which it might develop and the issues which it must address. Dugin foresees that the Fourth Political Theory will use the tools and concepts of modernity against itself, to bring about a return of cultural diversity against commercialisation, as well as the traditional worldview of all the peoples of the world - albeit within an entirely new context. Written by a scholar who is actively influencing the direction of Russian geopolitical strategy today, The Fourth Political Theory is an introduction to an idea that may well shape the course of the world's political future.

    Alexander Dugin (b. 1962) is one of the best-known writers and political commentators in post-Soviet Russia. In addition to the many books he has authored on political, philosophical and spiritual topics, he currently serves on the staff of Moscow State University, and is the intellectual leader of the Eurasia Movement. For more than a decade, he has also been an advisor to Vladimir Putin and others in the Kremlin on geopolitical matters, being a vocal advocate of a return of Russian power to the global stage, to act as a counterweight to American domination.

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  • The Beginning of Infinity by David Deutsch - Hardcover FIRST EDITION

    The Beginning of Infinity by David Deutsch - Hardcover FIRST EDITION

    Selected by The New York Times Book Review as a Notable Book of the Year A bold and all-embracing exploration of the nature and progress of knowledge from one of today's great thinkers. 

    "Brilliant and exhilarating . . . Deutsch is so smart, and so strange, and so creative, and so inexhaustibly curious, and so vividly intellectually alive, that it is a distinct privilege to spend time in his head."
    --The New York Times Book Review 

    Throughout history, mankind has struggled to understand life's mysteries, from the mundane to the seemingly miraculous. In this important new book, David Deutsch, an award-winning pioneer in the field of quantum computation, argues that explanations have a fundamental place in the universe. They have unlimited scope and power to cause change, and the quest to improve them is the basic regulating principle not only of science but of all successful human endeavor. This stream of ever improving explanations has infinite reach, according to Deutsch: we are subject only to the laws of physics, and they impose no upper boundary to what we can eventually understand, control, and achieve. 

    In his previous book, The Fabric of Reality, Deutsch describe the four deepest strands of existing knowledge-the theories of evolution, quantum physics, knowledge, and computation-arguing jointly they reveal a unified fabric of reality. In this new book, he applies that worldview to a wide range of issues and unsolved problems, from creativity and free will to the origin and future of the human species. Filled with startling new conclusions about human choice, optimism, scientific explanation, and the evolution of culture, The Beginning of Infinity is a groundbreaking book that will become a classic of its kind.

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  • The Illusion of Life : Disney Animation by Ollie Johnston and‎ Frank Thomas - Hardcover

    The Illusion of Life : Disney Animation by Ollie Johnston and‎ Frank Thomas - Hardcover

    Thomas and Johnston, two of Disney's original animators, here give the inside scoop on how the studio created the works that have charmed the world. "The text is ambitious," said LJ's reviewer (LJ 12/15/81). The "authors simultaneously give a history of Disney animation and explain the processes involved in clear, nontechnical terms." Along with the splendid text are dozens of color and black-and-white photographs and illustrations. A "magnificent volume" that remains "essential for film collections and a feast for the most casual peruser."--From Library Journal

    Copyright 1996 Reed Business Information, Inc.

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  • The Ancient Secret of the Flower of Life by  Drunvalo Melchizedek - Paperback Two (2) Volumes

    The Ancient Secret of the Flower of Life by Drunvalo Melchizedek - Paperback Two (2) Volumes

    Once, all life in the universe knew the Flower of Life as the creation pattern -- the geometrical design leading us into and out of physical existence. Then from a very high state of consciousness, we fell into darkness and forgot who we were. For thousands of years, the secret was held in ancient artifacts and carvings around the world and encoded in the cells of all life.

    Now we are rising up from that sleep, shaking old, stale beliefs from our minds and glimpsing the golden light of this new dawn streaming through the windows of perception. This book is one of those windows.

    Here, Drunvalo Melchizedek presents in text and graphics the first half of the Flower of Life Workshop, illuminating the mysteries of how we came to be, why the world is the way it is and the subtle energies that allow our awarenesses to blossom into its true beauty.

    Sacred Geometry is the form beneath our being and points to a divine order in our reality. We can follow that order from the invisible atom to the infinite stars, finding ourselves at each step. The information here is one path, but between the lines and drawings lie the feminine gems of intuitive understanding. You may see them sparkle around some of these provocative ideas:

    • Remembering Our Ancient Past
    • How the Fall of Atlantis Changed Our Reality
    • The Secret of the Flower Unfolds
    • Sacred Geometry, the Seed of Life, the Star Tetrahedron, the Waveform Universe, the Shifting of Earth's Poles
    • The Darker Side of Our Present and Past
    • Our Endangered Earth, Ice Age, the History of the World
    • When Evolution Crashed and the Christ Grid Arose
    • How the Lemurians Evolved Human Consciousness, the Martians' Fateful Decision, the Planetary Grid
    • Egypt's Role in the Evolution of Consciousness
    • Dying, Resurrection and Ascension, the Brilliance of Akhenaten, the Story of Genesis
    • The Significance of Shape and Structure
    • The Torus, the Labyrinth, the Egg of Life, the Platonic Solids, the Living Crystals
    • The Geometries of the Human Body
    • Leonardo da Vinci's Canon, the Mystery of the Mason's Drawing, the Golden Mean Spirals, the Fibonacci Sequence, the Divine Phi Ratio


    This knowledge leads to ascension and the next dimensional world.

    The sacred Flower of Life pattern, the primary geometric generator of all physical form, is explored in even more depth in Volume 2, the second half of the famed Flower of Life workshop. The proportions of the human body, the nuances of human consciousness, the sizes and distances of the stars, planets and moons, even the creations of humankind, are all shown to reflect their origins in this beautiful and divine image. Through an intricate and detailed geometrical mapping, Drunvalo Melchizedek shows how the seemingly simple design of the Flower of Life contains the genesis of our entire third-dimensional existence.

    From the pyramids and mysteries of Egypt to the new race of Indigo children, Drunvalo presents the sacred geometries of the Reality and the subtle energies that shape our world. We are led through a divinely inspired labyrinth of science and stories, logic and coincidence, on a path of remembering where we come from and the wonder and magic of who we are.

    Finally, for the first time in print, Drunvalo shares the instructions for the Mer-Ka-Ba meditation, step-by-step techniques for the re-creation of the energy field of the evolved human, which is the key to ascension and the next dimensional world. If done from love, this ancient process of breathing prana opens up for us a world of tantalizing possibility in this dimension, from protective powers to the healing of oneself, of others and even of the planet. You may discover a memory or a fleeting reflection of yourself in the following topics:

    • The Unfolding of the Third Informational System
    • The Circles and Squares of Human Consciousness, Leonardo da Vinci's True Understanding of the Flower of Life, Exploring the Rooms of the Great Pyramid
    • Whispers from Our Ancient Heritage
    • The Initiations of Egypt, the Mysteries of Resurrection, Interdimensional Conception, Ancient Mystery Schools, Egyptian Tantra, Sexual Energy and the Orgasm
    • Unveiling the Mer-Ka-Ba Meditation
    • Chakras and the Human Energy System, Energy Fields around the Body, the Seventeen Breaths of the Mer-Ka-Ba Meditation, the Sacred Geometry of the Human Lightbody
    • Using Your Mer-Ka-Ba
    • The Siddhis or Psychic Powers, Programming Your Mer-Ka-Ba, Healing from the Prana Sphere, Coincidence, Thought and Manifestation, Creaing a Surrogate Mer-Ka-Ba
    • Connecting to the Levels of Self
    • Mother Earth and Your Inner Child, Life with Your Higher Self, How to Communicate with Everything, the Lessons of the Seven Angels
    • Two Cosmic Experiments
    • The Lucifer Experiment and the Creation of Duality, the 1972 Sirian Experiment and the Rebuilding of the Christ Consciousness Grid
    • What We May Expect in the Forthcoming Dimensional Shift
    • How to Prepare, Survival in the Fourth Dimension, the New Children


    Embrace the expanded vision and understanding that Drunvalo offers to the world. Coincidences abound, miracles flourish and amazing stories of mysteries unveiled arise as the author probes the Ancient Secrets of the Flower of Life.

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  • Hogwarts Library (Harry Potter) by J.K. Rowling - Box Set

    Hogwarts Library (Harry Potter) by J.K. Rowling - Box Set

    Inside readers will find books treasured by users of the great library at Hogwarts School for Witchcraft and Wizardry: Fantastic Beasts and Where to Find Them, Newt Scamander's master work on magical creatures; Quidditch Through the Ages, a comprehensive history of the game and its rules; and The Tales of Beedle the Bard, with an introduction and illustrations by J.K. Rowling and extensive commentary by Albus Dumbledore. This boxed set is an essential addition to the collection of any Harry Potter fan, and a beautiful gift to cherish.

    About the Author

    J.K. Rowling is the author of the bestselling Harry Potter series of seven books, published between 1997 and 2007, which have sold over 450 million copies worldwide, are distributed in more than 200 territories and translated into 79 languages, and have been turned into eight blockbuster films by Warner Bros. She has written three companion volumes to the series in aid of charity: Quidditch Through the Ages and Fantastic Beasts and Where to Find Them in aid of Comic Relief; and The Tales of Beedle the Bard in aid of her children's charity Lumos. Her website and e-publisher Pottermore is the digital hub of the Wizarding World. She has recently collaborated with writer Jack Thorne and director John Tiffany on the stage play Harry Potter and the Cursed Child Parts One and Two, which is now running at The Palace Theatre in London's West End. J.K. Rowling is also the author of a novel for adult readers, The Casual Vacancy, and, under the pseudonym Robert Galbraith, is the author of three crime novels featuring private detective Cormoran Strike, which are to be adapted for BBC television. Fantastic Beasts and Where to Find Them marks J.K. Rowling's screenwriting debut.

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  • Watchmen Deluxe Edition – by Alan Moore and Dave Gibbons - Hardcover
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    Watchmen Deluxe Edition – by Alan Moore and Dave Gibbons - Hardcover

    In an alternate world where the mere presence of American superheroes changed history, the US won the Vietnam War, Nixon is still president, and the cold war is in full effect!

    "WATCHMEN is peerless."—Rolling Stone

    Watchmen begins as a murder-mystery, but soon unfolds into a planet-altering conspiracy. As the resolution comes to a head, the unlikely group of reunited heroes--Rorschach, Nite Owl, Silk Spectre, Dr. Manhattan and Ozymandias--have to test the limits of their convictions and ask themselves where the true line is between good and evil.

    "Groundbreaking."—USA Today

    In the mid-eighties, Alan Moore and Dave Gibbons created Watchmen, changing the course of comics' history and essentially remaking how popular culture perceived the genre. Popularly cited as the point where comics came of age, Watchmen's sophisticated take on superheroes has been universally acclaimed for its psychological depth and realism.

    "The greatest piece of popular fiction ever produced."—LOST co-creator Damon Lindelof

    Watchmen is collected here in deluxe hardcover, with sketches, extra bonus material and a new introduction by series artist Dave Gibbons.

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  • Selected Poems by Mark Ford - Hardcover FIRST EDITION

    Selected Poems by Mark Ford - Hardcover FIRST EDITION

    Selected Poems charts Mark Ford's growing complexity as a writer and his mastery and use of form. John Ashbery calls Ford's work "refreshing" and it's that exuberance and goodwill that animates the poems, giving them their spontaneity and leavening the grim with comic élan and joy. Myth, history, and the everyday are all at play in this wonderfully diverse collection.

    Invisible Assets:

    After he threw he through a
    plate glass window, nature seemed that much closer.

    Even the dastardly division in society
    might be healed by a first-rate glazier.

    Of course, on Sundays families still picnicked
    boldly on the village green, and afterwards

    marveled at the blacksmith's glowing forge—
    how strong they all were in those days!

    And yet how small! Even a man only six foot tall
    was then esteemed a veritable giant.

    Surely the current furor over architecture
    would have evoked from them only pitying smiles.

    Meanwhile the market for landscapes has never
    been firmer. This view, for instance, includes

    seven counties, and a bull charging around in its paddock.

    Mark Ford was born in Nairobi, Kenya, in 1962. He has published three collections of poetry and a biography of the French writer Raymond Roussel and is the editor of Frank O'Hara's Selected Poems. He has also translated Roussel's New Impressions of Africa and is the editor of London: A History in Verse. He lives in London, England.

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    • $35.00
  • Song of Ice and Fire : George R. R. Martin's A Game of Thrones 5-Book Boxed Set

    Song of Ice and Fire : George R. R. Martin's A Game of Thrones 5-Book Boxed Set

    The perfect holiday gift for fans of HBO’s Game of Thrones—a boxed set featuring the first five novels!

    An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now here is the entire monumental cycle:

    A GAME OF THRONES

    A CLASH OF KINGS

    A STORM OF SWORDS

    A FEAST FOR CROWS

    A DANCE WITH DRAGONS

    “One of the best series in the history of fantasy.”—Los Angeles Times

    Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.

    Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.

    Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

    “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times

    Praise for George R. R. Martin and A Song of Ice and Fire
     
    “The only fantasy series I’d put on a level with J.R.R. Tolkien’s The Lord of the Rings . . . It’s a fantasy series for hip, smart people, even those who don’t read fantasy.”—Chicago Tribune
     
    “Martin amply fulfills the first volume’s promise and continues what seems destined to be one of the best fantasy series ever written.”—The Denver Post, on A Clash of Kings
     
    “Martin has produced—is producing, since the series isn’t over—the great fantasy epic of our era. It’s an epic for a more profane, more jaded, more ambivalent age than the one Tolkien lived in.”—Lev Grossman, Time
     
    “Addictive . . . George R. R. Martin has created the unlikely genre of the realpolitik fantasy novel.”—Rolling Stone, on A Feast for Crows
     
    “Epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”—The Washington Post, on A Dance with Dragons
     
    “I always expect the best from George R. R. Martin, and he always delivers.”—Robert Jordan

    About the Author

    George R. R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire—A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.

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  • The Shining Horror Board Game
    • Free shipping

    The Shining Horror Board Game

    •  HORROR GAME BASED ON THE CLASSIC FILM: Players have been hired as the winter caretakers of the Overlook Hotel, spending four months isolated in the Rock Mountains. The hotel holds secrets and a hidden power that looks to turn the players on each other. Do they have the willpower to survive or will they become another chapter in the sad history of the Overlook?  
    •  SUSPENSEFUL STRATEGY BOARD GAME: Players move around the hotel collecting willpower tokens in an effort to overcome the horrific visions they see. If their will is strong enough, they will make it to another month. If the visions become too much, they may turn on other players and attack.  
    •  COOPERATIVE GAME WITH A TWIST: Caretakers work as a team to survive the winter. Those who fail to withstand the evil influences become temporarily Possessed, attacking and possibly even killing other players. One player takes the role of the Corrupted, who secretly acts against the other players.  
    •  HIGHLY VARIABLE: With multiple rounds of complex gameplay and elements of deception and terror, no two games are ever the same. For a bigger challenge, players can try to survive an extra month or play with a Corrupted variant to add a hidden traitor.  
    •  NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This board game for adults and teens can be played with 3 to 5 players and is suitable for ages 17 and older. The average playtime is 45 to 60 minutes.  
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  • The World is Flat by Thomas L. Friedman - Hardcover FIRST EDITION

    The World is Flat by Thomas L. Friedman - Hardcover FIRST EDITION

    When scholars write the history of the world twenty years from now, and they come to the chapter "Y2K to March 2004," what will they say was the most crucial development? The attacks on the World Trade Center on 9/11 and the Iraq war? Or the convergence of technology and events that allowed India, China, and so many other countries to become part of the global supply chain for services and manufacturing, creating an explosion of wealth in the middle classes of the world's two biggest nations, giving them a huge new stake in the success of globalization? And with this "flattening" of the globe, which requires us to run faster in order to stay in place, has the world gotten too small and too fast for human beings and their political systems to adjust in a stable manner?

    In this brilliant new book, the award-winning New York Times columnist Thomas Friedman demystifies the brave new world for readers, allowing them to make sense of the often bewildering global scene unfolding before their eyes. With his inimitable ability to translate complex foreign policy and economic issues, Friedman explains how the flattening of the world happened at the dawn of the twenty-first century; what it means to countries, companies, communities, and individuals; and how governments and societies can, and must, adapt. The World Is Flat is the timely and essential update on globalization, its successes and discontents, powerfully illuminated by one of our most respected journalists.

    Thomas L. Friedman has been awarded the Pulitzer Prize three times for his work with The New York Times, where he serves as the foreign affairs columnist. Read by everyone from small-business owners to President Obama, Hot, Flat, and Crowded was an international bestseller in hardcover. Friedman is also the author of From Beirut to Jerusalem (1989), The Lexus and the Olive Tree (1999), Longitudes and Attitudes (2002), and The World is Flat (2005). He lives in Bethesda, Maryland.

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  • Stamped from the Beginning : The Definitive History of Racist Ideas in America by Ibram X. Kendi - National Book Award Winner Hardcover
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    Stamped from the Beginning : The Definitive History of Racist Ideas in America by Ibram X. Kendi - National Book Award Winner Hardcover

    WINNER OF THE 2016 NATIONAL BOOK AWARD FOR NONFICTION
    -
    NEW YORK TIMES BESTSELLER | WASHINGTON POST BESTSELLER
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    NAMED A FINALIST for the 2016 NATIONAL BOOK CRITICS CIRCLE AWARD FOR NONFICTION
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    NOMINATED for the 2016 NAACP IMAGE AWARD FOR OUTSTANDING LITERARY WORK OF NONFICTION, and the 2017 HURSTON/WRIGHT LEGACY AWARD IN NONFICTION
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    NAMED ONE OF THE BEST BOOKS OF THE YEAR by Boston Globe, Washington Post, Chicago Review of Books, The Root, Buzzfeed, Bustle, and Entropy
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    THE MOST AMBITIOUS BOOK OF 2016 -- The Washington Post
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    A KIRKUS BEST HISTORY BOOK OF 2016, BEST BOOK OF 2016 TO EXPLAIN CURRENT POLITICS & BEST HEARTRENDING NONFICTION BOOK of 2016
    -
    Some Americans cling desperately to the myth that we are living in a post-racial society, that the election of the first Black president spelled the doom of racism. In fact, racist thought is alive and well in America--more sophisticated and more insidious than ever. And as award-winning historian Ibram X. Kendi argues in Stamped from the Beginning, if we have any hope of grappling with this stark reality, we must first understand how racist ideas were developed, disseminated, and enshrined in American society.

    In this deeply researched and fast-moving narrative, Kendi chronicles the entire story of anti-Black racist ideas and their staggering power over the course of American history. Stamped from the Beginning uses the life stories of five major American intellectuals to offer a window into the contentious debates between assimilationists and segregationists and between racists and antiracists. From Puritan minister Cotton Mather to Thomas Jefferson, from fiery abolitionist William Lloyd Garrison to brilliant scholar W.E.B. Du Bois to legendary anti-prison activist Angela Davis, Kendi shows how and why some of our leading proslavery and pro-civil rights thinkers have challenged or helped cement racist ideas in America.

    Contrary to popular conceptions, racist ideas did not arise from ignorance or hatred. Instead, they were devised and honed by some of the most brilliant minds of each era. These intellectuals used their brilliance to justify and rationalize deeply entrenched discriminatory policies and the nation's racial disparities in everything from wealth to health. And while racist ideas are easily produced and easily consumed, they can also be discredited. In shedding much-needed light on the murky history of racist ideas, Stamped from the Beginning offers us the tools we need to expose them--and in the process, gives us reason to hope.

    "ENGROSSING AND RELENTLESS" --The Washington Post

    "THIS DEFINITIVE HISTORY OF RACIST IDEAS SHOULD BE REQUIRED READING" --The Root

    "NOVELISTIC FLAIR" --The Stranger

    "AMBITIOUS, MAGISTERIAL" --Starred Kirkus Review

    "MUST FOR SERIOUS READERS" --Library Journal

    "HEAVILY RESEARCHED YET READABLE" --Booklist

    "WORTH THE TIME OF ANYONE WHO WANTS TO UNDERSTAND RACISM" --The Seattle Times

    "EVER-RELEVANT CONTEXT FOR THE WHITE SUPREMACIST MOMENT" --The Dallas Morning News

    "A COMPELLING, THOROUGHLY ENLIGTENING, UNSETTLING, AND NECESSARY READ" --Vox

    "GRACEFUL, ENGAGING PROSE" --Tampa Bay Times

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  • Cities of Gold by Douglas Preston - Paperback

    Cities of Gold by Douglas Preston - Paperback

    This riveting true story recounts the authors journey on horseback across Arizona and New Mexico, retracing Coronados desperate search for the legendary Seven Cities of Gold. First published in 1992 and now available only from UNM Press, this classic adventure tale reveals the Southwest as it was when Europeans first saw it and shows how much, and how little, it has changed. The great myth of the American West, Preston writes, is that there was a winning of it.

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  • Wargame : The War Of The Roses 1455-1487 by Peter Dennis and Andy Callan - Paperback

    Wargame : The War Of The Roses 1455-1487 by Peter Dennis and Andy Callan - Paperback

    In this book, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada’s men to meet their fate at Stamford Bridge.

    “… The main rules are sufficiently simple to be easily intelligible by players who don’t possess extensive knowledge of the period and yet have sufficient ‘period atmosphere’ to enable them to recreate the style of fighting in the Wars of the Roses battles without being complex or requiring much mental arithmetic. They will also provide an enjoyable game for more experienced players… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in the fifteenth century.” --Wargames Illustrated

    “ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com

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  • Wargame : 1066 Saxons, Vikings, Normans by Peter Dennis and Andy Callan - Paperback

    Wargame : 1066 Saxons, Vikings, Normans by Peter Dennis and Andy Callan - Paperback

    In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada’s men to meet their fate at Stamford Bridge.

    “ … Another wargame book filled with beautifully painted troops… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in 1066.” --Wargames Illustrated

    “ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com

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  • Wargame : The English Civil Wars 1642-1651 by Peter Dennis - Paperback

    Wargame : The English Civil Wars 1642-1651 by Peter Dennis - Paperback

    In this series renowned historical illustrator Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across the nation of Britain. All the artwork needed to make historically- accurate armies is presented in a source-book format, copyright free for personal use. In this first title, the Horse, Foot and Dragoons of King and Parliament, along with period buildings can be made, using traditional skills with scissors and glue. Simple 'one sheet' rules by veteran wargamer Andy Callan enable the maker to stage battles limited only by the size of the player's available table-space.

    “ … Another wargame book filled with beautifully painted troops… Highly recommended for anyone teaching, or contemplating wargaming, the struggle for the English throne in 1066.” --Wargames Illustrated

    “ … looks like a great way to quickly build playable, good looking armies for the tabletop … I think you could build an impressive army very quickly.” --miniaturewargaming.com

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  • Optimum Nutrition Gold Standard 100% Whey Protein Powder, Double Rich Chocolate 2 LB
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    Optimum Nutrition Gold Standard 100% Whey Protein Powder, Double Rich Chocolate 2 LB

    Optimum Nutrition's Gold Standard 100% Whey uses pure Whey Protein Isolates as the primary ingredient. Combined with ultra-filtered whey protein concentrate, each serving provides 24 grams of all-whey protein and 5.5 grams of naturally occurring Branched Chain Amino Acids (BCAAs) which are prized by athletes for their muscle building qualities.

    Quality

    Optimum Nutrition has a 30-year history of setting higher standards for quality. Each shake mixes up effortlessly using just a glass and spoon, and tastes consistently good, shake after shake.

    Benefits

    The amino acids in protein are the building blocks of muscle protein synthesis. A whey protein shake consumed before or after exercise helps kick-start this recovery process.


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  • 52 Volume 1 by Grant Morrison, Geoff Johns, & Greg Rucka - Paperback
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    52 Volume 1 by Grant Morrison, Geoff Johns, & Greg Rucka - Paperback

    Four of the most critically acclaimed writers in comics--Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid--are joined by breakdown artist Keith Giffen and a host of the industry’s finest pencillers and inkers to create this unprecedented event in comics history.

    DC’s groundbreaking publication of the weekly comic 52 tells the story of a “missing” year in the DC Universe--in real time. The cataclysmic events of INFINITE CRISIS have left the world without its three biggest icons—Superman, Batman and Wonder Woman--and the question is asked: who will stand up in their absence?

    Now, in the first of two volumes, 52 is collected with bonus material after each chapter, including concept designs, page breakdowns, scripts, alternate story elements, and more! Collects 52 #1-26.

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  • 52 Volume 2 by Grant Morrison, Geoff Johns, & Mark Waid - Paperback
    • 17% less

    52 Volume 2 by Grant Morrison, Geoff Johns, & Mark Waid - Paperback

    Four of the most critically acclaimed writers in comics—Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid¾are joined by breakdown artist Keith Giffen and a host of the industry’s finest pencillers and inkers to create this unprecedented event in comics history.

     

    DC’s groundbreaking publication of the weekly comic 52 tells the story of a “missing” year in the DC Universe¾in real time. The cataclysmic events of INFINITE CRISIS have left the world without its three biggest icons¾Superman, Batman and Wonder Woman. Who will stand up in their absence?

     

    Now, in the second of two volumes, 52 is collected with bonus material after each chapter, including concept designs, page breakdowns, scripts, alternate story elements and more! Collects 52 #27-52.

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  • Finnegans Wake by James Joyce - Paperback USED

    Finnegans Wake by James Joyce - Paperback USED

    Follows a man's thoughts and dreams during a single night. It is also a book that participates in the re-reading of Irish history that was part of the revival of the early 20th century. The author also wrote "Ulysses", "Dubliners" and "Portrait of an Artist as a Young Man".

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  • The Eastern Stars by Mark Kurlansky - Hardcover SIGNED First Edition

    The Eastern Stars by Mark Kurlansky - Hardcover SIGNED First Edition

    The intriguing, inspiring history of one small, impoverished area in the Dominican Republic that has produced a staggering number of Major League Baseball talent, from an award-winning, bestselling author. 

    In the town of San Pedro in the Dominican Republic, baseball is not just a way of life. It's the way of life. By the year 2008, seventy-nine boys and men from San Pedro have gone on to play in the Major Leagues-that means one in six Dominican Republicans who have played in the Majors have come from one tiny, impoverished region. Manny Alexander, Sammy Sosa, Tony Fernandez, and legions of other San Pedro players who came up in the sugar mill teams flocked to the United States, looking for opportunity, wealth, and a better life. 

    Because of the sugar industry, and the influxes of migrant workers from across the Caribbean to work in the cane fields and factories, San Pedro is one of the most ethnically diverse areas of the Dominican Republic. A multitude of languages are spoken there, and a variety of skin colors populate the community; but the one constant is sugar and baseball. The history of players from San Pedro is also a chronicle of racism in baseball, changing social mores in sports and in the Dominican Republic, and the personal stories of the many men who sought freedom from poverty through playing ball. The story of baseball in San Pedro is also that of the Caribbean in the twentieth and twenty-first centuries and on a broader level opens a window into our country's history. 

    As with Kurlansky's Cod and Salt, this small story, rich with anecdote and detail, becomes much larger than ever imagined. Kurlansky reveals two countries' love affair with a sport and the remarkable journey of San Pedro and its baseball players. In his distinctive style, he follows common threads and discovers wider meanings about place, identity, and, above all, baseball. 

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