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  • Vaults of Terra : The Carrion Throne by Chris Wraight Warhammer 40K Sci Fi Paperback
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    Vaults of Terra : The Carrion Throne by Chris Wraight Warhammer 40K Sci Fi Paperback

    Inquisitor Erasmus Crowl and his acolyte Spinoza follow the trail of a shadowy conspiracy on Holy Terra itself, the capital world of the Imperium.

    In the hellish sprawl of Imperial Terra, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy, one that leads all the way to the halls of the Imperial Palace. As he plunges deeper into the shadowy underbelly of the many palace districts, his investigation attracts the attention of hidden forces, and soon he and his acolyte Spinoza are being hunted – by heretics, xenos, servants of the Dark Powers, or perhaps even rival elements of the Inquisition itself. Soon they discover a terrible truth, one that if allowed to get out could undermine the very fabric of the Imperium itself.  

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  • Analog Sci Fi Magazine Back Issues September 2011

    Analog Sci Fi Magazine Back Issues September 2011

    Analog : Science Fiction & Fact September 2011

    Novella : Energized, Part III of IV, Edward M. Lerner

    Novelettes :

    Therapeutic Mathematics and the Physics of Curve Balls, Gray Rineheart

    Helix of Friends, Carl Frederick

    Short Stories :

    Hostile Environment, Emily Mah

    The Chaplain's Assistant, Brad R. Torgersen

    Asteroid Monte, Craig DeLancey

    Science Fact :

    Shake, Rattle, and Roll : Is Missouri Really America's Most Dangerous Earthquake Zone?, Richard A. Lovett

    Reader's Departments : In Times to Come, The Alternate View of Jeffery D. Kooistra, Biolog—Brad R. Torgersen, The Reference Library by Don Sakers, Brass Tacks, and Upcoming Events by Anthony Lewis

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  • Ender in Exile by Orson Scott Card - Paperback Sci Fi
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    Ender in Exile by Orson Scott Card - Paperback Sci Fi

    After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.

    In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.

    After the life-changing events of those years, these children―now teenagers―must leave the school and readapt to life in the outside world.

    Having not seen their families or interacted with other people for years―where do they go now? What can they do?

    Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to begin a relativistic―and revelatory―journey beyond the stars.

    What happened during the years between Ender's Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.

    For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card's moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.

    On one of these ships, there is a baby that just may share the same special gifts as Ender's old friend Bean

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  • Interzone 262 Sci Fi Fantasy Journal January 2016 - Magazine Back Issues
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    Interzone 262 Sci Fi Fantasy Journal January 2016 - Magazine Back Issues

    The January–February issue of Britain's longest running science fiction and fantasy magazine contains the latest Wergen story by Mercurio D. Rivera, plus other stories by Rahul Kanakia, Ian Sales, Carole Johnstone, T.R. Napper, and Philip A. Suggars. The 2016 cover artist is Vincent Sammy, and interior colour illustrations are by Jim Burns and Richard Wagner. Features: The Imitation Game by Vincent Sammy; Ansible Link by David Langford (news and obits); Mutant Popcorn by Nick Lowe (film reviews) - includes Star Wars: The Force Awakens; Laser Fodder by Tony Lee (DVD/Blu-ray reviews); Book Zone (book reviews, including Dave Hutchinson interviewed by Andy Hedgecock); Jonathan McCalmont's Future Interrupted (comment); Nina Allan's Time Pieces (comment).

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  • The World of Null-A by A.E. van Vogt - Paperback USED Classics of Sci Fi

    The World of Null-A by A.E. van Vogt - Paperback USED Classics of Sci Fi

    The classic novel of non-Aristotelian logic and the coming race of supermen

    Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.

    It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

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  • Fight and Flight (Magic 2.0 Book 4) by Scott Meyer - Paperback

    Fight and Flight (Magic 2.0 Book 4) by Scott Meyer - Paperback

    Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they've done since then has, in one way or another, blown up in their faces. So of course they decide to make dragons. It does not go well. As the wizards struggle to control their creations and protect innocent citizens, they try new things (most of which they don't enjoy), meet new people (most of whom are angry at them), and fight epic battles (most of which they lose). But their biggest challenge may be a young girl who knows that the wizards created the dragons and is determined to make them pay. On her side she has powerful allies, a magical artifact, and a faithful if not particularly helpful dog. Fight and Flight is a rollicking tale of bravery, wonder, love, revenge, greed, discovery, deception, and animal husbandry.

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  • An Unwelcome Quest (Magic 2.0 Book 3) by Scott Meyer - Paperback

    An Unwelcome Quest (Magic 2.0 Book 3) by Scott Meyer - Paperback

    Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they’ve been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior.

    Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards—and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another’s company if they want to see medieval England—and their favorite sci-fi movies on VHS—ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?

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  • Spell or High Water (Magic 2.0 Book 2) by Scott Meyer - Paperback

    Spell or High Water (Magic 2.0 Book 2) by Scott Meyer - Paperback

    The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny.

    A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.

    Thankfully, Martin and Philip are invited to a summit in Atlantis for all of the leaders of the time-traveler colonies, and now Martin thinks this will be a chance to try again with Gwen. Of course, this is Martin Banks we’re talking about, so murder, mystery, and high intrigue all get in the way of a guy who just wants one more shot to get the girl.

    The follow-up to the hilarious Off to Be the Wizard, Scott Meyer’s Spell or High Water proves that no matter what powers you have over time and space, you can’t control rotten luck.

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  • Off to Be the Wizard (Magic 2.0 Book 1) by Scott Meyer - Paperback

    Off to Be the Wizard (Magic 2.0 Book 1) by Scott Meyer - Paperback

    An io9 Can’t Miss Science Fiction and Fantasy title in March 2014.

    Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.

    What could possibly go wrong?

    An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin…and not, y’know, die or anything.

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  • The Punch Escrow by Tal M. Klein - Paperback

    The Punch Escrow by Tal M. Klein - Paperback

    Dubbed the “next Ready Player One,” by former Warner Brothers President Greg Silverman, and now in film development at Lionsgate.

    "Featuring themes similar to Blake Crouch’s Dark Matter, the dense sci-fi feel of a Michael Crichton thriller and clever Douglas Adams-like charm, the book posits an intriguing future that is both inviting and horrific." ―Brian Truitt, USA TODAY

    It's the year 2147. Advancements in nanotechnology have enabled us to control aging. We’ve genetically engineered mosquitoes to feast on carbon fumes instead of blood, ending air pollution. And teleportation has become the ideal mode of transportation, offered exclusively by International Transport―the world’s most powerful corporation, in a world controlled by corporations.

    Joel Byram spends his days training artificial-intelligence engines to act more human and trying to salvage his deteriorating marriage. He’s pretty much an everyday twenty-second century guy with everyday problems―until he’s accidentally duplicated while teleporting.

    Now Joel must outsmart the shadowy organization that controls teleportation, outrun the religious sect out to destroy it, and find a way to get back to the woman he loves in a world that now has two of him.

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  • Armada by Ernest Cline, author of Ready Player One - Paperback

    Armada by Ernest Cline, author of Ready Player One - Paperback

    From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can. 

    Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 

    So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 

    Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. 

    As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. 

    But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? 


    At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.

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  • Run Program by Scott Meyer - Paperback

    Run Program by Scott Meyer - Paperback

    From the author of the popular Magic 2.0 series comes the witty tale of a mischievous A.I. gone rogue.

    Al, a well-meaning but impish artificial intelligence, has the mind of a six-year-old and a penchant for tantrums. And the first one to discover just how much trouble Al could cause is Hope Takeda, the lab assistant in charge of educating and socializing him. Day care is a lot more difficult when your kid is an evolving and easily frightened A.I.

    When Al manages to access the Internet and escape the lab days before his official unveiling, Hope and her team embark on a mission to contain him—before he creates any real problems.

    Soon the NSA is on Al’s back, the US Army is fighting a brigade of mass-produced robots, and a wannabe cyberterrorist is looking to silence Al permanently. After months spent “raising” Al, Hope knows she’s running out of time—and she’s not sure she’ll be able to protect him. Will she manage to control the unruly A.I. and quell a global crisis, or will Al outsmart them once and for all?

    About the Author

    Scott Meyer has worked as a radio host, a stand-up comedian, an office worker, and a theme-park ride operator. (He held those jobs in the order they’re listed, which is probably the opposite of what you’d expect.) He has written for several video games and created the comic strip Basic Instructions, which ran online and in various alternative weekly papers across the country for nearly a decade. Scott is the author of the Magic 2.0 books and several other novels and comics collections. Scott and his wife live in Phoenix, Arizona, to be close to their cats.

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  • Snow Crash by Neal Stephenson - Paperback

    Snow Crash by Neal Stephenson - Paperback

    One of Time’s 100 best English-language novels • A mind-altering romp through a future America so bizarre, so outrageous—you’ll recognize it immediately

    Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.

    In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.

    Praise for Snow Crash

    “[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”The San Francisco Bay Guardian

    “Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson

    “Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review

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  • Farscape : House of Cards by Keith R.A. DeCandido - Paperback
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    Farscape : House of Cards by Keith R.A. DeCandido - Paperback

    The pleasure planet Liantac was once the greatest gambling resort in the Unchartered Territories. Even now, having fallen on hard times, it remains a spectacle of glitz and greed. Astronaut John Crichton and his fellow interstellar fugitives see Liantac as the source of much-needed supplies--except for Rygel, whose boundless avarice is tempted by the promise of easy riches.

    Imagine his shock, then, when he loses their starship, Moya, in a game of chance!

    To discharge the debt, and liberate their ship from the planetary authorities, Crichton, Aeryn, and the others must take on a number of challenging assignments. But all is not what it seems, for treachery and deadly intrigue hides within this...House of Cards.

    From Publishers Weekly

    With its slip of a plot and screwball ensemble, this slim spinoff of the hit Sci-Fi Channel series of the same name reads like a high-energy episode. The Moya, a sentient Leviathan starship, is home to a crew of good-natured outlaws, renegades and misfits led by Comdr. John Crichton. Relaxing for a spell in the Uncharted Territories, Crichton and his cronies are duped into visiting Liantac, a casino planet, where Rygel, their irresponsible insectoid sidekick, promptly loses the Moya in a card game rigged by Netoros, a woman with considerable power and ambitions for her planet. Paying off Rygel's debt requires Crichton and his crew to perform a series of services for Netoros that seem benign on the surface, but are really part of a ploy between Netoros and the interstellar authorities to boost Liantac's free-falling economy. DeCandido (Star Trek: The Next Generation: Diplomatic Implausibility) orchestrates events so that complications can be resolved as easily as they are in an episode's one-hour time frame, but he keeps the action brisk and the ongoing arguments between the characters sparkling with humor. No adjectives can faithfully re-create the show's trademark costume and make-up effects, but Farscape fans will find this frothy flight a tide-me-over to fill the between-season downtime.

    Copyright 2001 Cahners Business Information, Inc.

    About the Author

    Keith R.A. DeCandido has written four novels, one comic-book miniseries, a short story, and half-a-dozen eBooks based on Star Trek®. He has also written several Farscape novels and short stories, best-selling books based on Buffy the Vampire Slayer, and other fiction based on Doctor Who, Xena, Spider-Man, and the X-Men. DeCandido lives in New York City. 

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  • The Generations Trilogy by Scott Sigler - Alive, Alight, Alone - 3 Volumes - Trade Paperback

    The Generations Trilogy by Scott Sigler - Alive, Alight, Alone - 3 Volumes - Trade Paperback

    “Suspenseful . . . [Alive] lives up to its hype, packing plenty of thrills.”Entertainment Weekly

    “Fascinating and intriguing . . . a cross between Lord of the Flies and The Maze Runner and yet . . . so much more.”—Fresh Fiction

    #1 NEW YORK TIMES BESTSELLER • For fans of The Hunger Games, Divergent, and Red Risingcomes a gripping sci-fi adventure in which a group of teenagers wake up in a mysterious corridor with no knowledge of who they are or how they got trapped. Their only hope lies with an indomitable young woman who must lead them not only to answers but to survival. 
     
    “I open my eyes to darkness. Total darkness. I hear my own breathing, but nothing else. I lift my head . . . it thumps against something solid and unmoving. There is a board right in front of my face. No, not a board . . . a lid.”
     
    A teenage girl awakens to find herself trapped in a coffin. She has no idea who she is, where she is, or how she got there. Fighting her way free brings little relief—she discovers only a room lined with caskets and a handful of equally mystified survivors. Beyond their room lies a corridor filled with bones and dust, but no people . . . and no answers.
     
    She knows only one thing about herself—her name, M. Savage, which was engraved on the foot of her coffin—yet she finds herself in charge. She is not the biggest among them, or the boldest, but for some reason the others trust her. Now, if they’re to have any chance, she must get them to trust one another.
     
    Whatever the truth is, she is determined to find it and confront it. If she has to lead, she will make sure they survive. Maybe there’s a way out, a rational explanation, and a fighting chance against the dangers to come. Or maybe a reality they cannot comprehend lies just beyond the next turn.

    Praise for Alive
     
    “A ripping, claustrophobic thunderbolt of a novel, Scott Sigler’s Alive gives us an unforgettable young hero who must find the inner strength to lead without knowing where she is, who she is, and how bitterly the odds are stacked against her.”—Pierce Brown, New York Times bestselling author of Red Rising
     
    “Sigler has created a wonderful and engrossing character in M. Savage. Strong and smart, but with the naïveté and misgivings of any teenage girl, she’s someone you’ll definitely want on your side when s*** hits the fan, which it most certainly does.”—Veronica Belmont, host of Sword & Laser
     
    “A tense, unsettling page-turner of a story—both deeply strange and wildly compelling.”—Cherie Priest, author of Boneshaker and Maplecroft
     
    “From the first page I was hooked. The puzzle unfolds masterfully, right down to the last page.”—Dr. Phil Plait, author of Bad Astronomy

    In Alive, Scott Sigler introduced readers to an unforgettable young heroine and a mysterious new world reminiscent of those of The Hunger Games, Divergent, and Red Rising. Now he expands his singular vision in the next thrilling novel of this powerful sci-fi adventure series.

    “If it’s war they want, they messed with the wrong girl.”

    M. Savage—or Em, as she is called—has made a bewildering and ominous discovery. She and the other young people she was chosen to lead awoke in strange coffins with no memory of their names or their pasts. They faced an empty, unknown place of twisting tunnels and human bones. With only one another to depend on, they searched for answers and found the truth about their terrifying fate. Confronted by a monstrous enemy, they vowed never to surrender—and, by any means, to survive.
     
    The planet Omeyocan may be the sanctuary Em and her comrades seek. But the planet for which they were created turns out not to be a pristine, virgin world. Vestiges of a lost civilization testify to a horrifying past that may yet repeat itself. And when a new enemy creeps from the jungle shadows, Em and her young refugees learn there’s nowhere left to run. They face a simple choice: fight or die.
     
    In the midst of this desperate struggle, their unity is compromised from within—and a dangerous zealot devoted to a bloodthirsty god moves to usurp Em’s command, threatening to lead them all down a path to violent doom. 

    In the final installment of an exhilarating sci-fi adventure trilogy in the vein of The Hunger Games, Divergent, and Red Rising, Scott Sigler’s unforgettable heroine, Em Savage, must come to grips once and for all with the perilous mysteries of her own existence.

    “We thought this place was our destiny—not our doom.”


    Pawns in a millennia-old struggle, the young people known only as the Birthday Children were genetically engineered to survive on the planet Omeyocan—but they were never meant to live there. They were made to be “overwritten,” their minds wiped and replaced by the consciousnesses of the monsters who created them.

    Em changed all of that.

    She unified her people and led a revolt against their creators. Em and her friends escaped an ancient ghost ship and fled to Omeyocan. They thought they would find an uninhabited paradise. Instead, they found the ruins of a massive city long since swallowed by the jungle. And they weren’t alone. The Birthday Children fought for survival against the elements, jungle wildlife, the “Grownups” who created them . . . and, as evil corrupted their numbers, even against themselves.

    With these opponents finally defeated, Em and her people realized that more threats were coming, traveling from across the universe to lay claim to their planet. The Birthday Children have prepared as best they can against this alien armada. Now, as the first ships reach orbit around Omeyocan, the final battle for the planet begins.

    Praise for Alone

    “Another Scott Sigler masterpiece . . . thrills on every page, shocking turns, vulnerable and powerful characters, heartbreak, and battles.”—Amy Braun, award-winning author of the Dark Sky series

    “Thrilling . . . an incredible end to an incredible series.”—Bingeing on Books

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  • The Universe Maker by A.E.Van Vogt - Paperback USED Sci Fi RARE 1981

    The Universe Maker by A.E.Van Vogt - Paperback USED Sci Fi RARE 1981

    Morton Cargill is About to Die for a Crime He Committed 400 Years Ago...

    Lieutenant Morton Cargill was brought from the past to be punished for his crime, an accidental murder that took place centuries before.  Now he is in a world rules by the Shadows, an evil people who can pass through solid walls and remain untouched by weapons.

    But the Shadows are being threatened by the Planiacs, a celestial race that lives high above the Earth and to whom the preservation of Cargill's life means their own existence.

    Now Cargill is hunted by one race, held captive by the other, caught in a deadly clash of minds and machines--in a terrifying world where he doesn't know the rules!

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  • Reach for Tomorrow : Stories by Arthur C. Clarke - Paperback USED Sci Fi RARE 1971

    Reach for Tomorrow : Stories by Arthur C. Clarke - Paperback USED Sci Fi RARE 1971

    Twelve short stories by Arthur C. Clarke, called by The New York Times Book Review, the "ablest practitioner of science fiction."

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  • Redemption Ark by Alastair Reynolds - Paperback Sci Fi
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    Redemption Ark by Alastair Reynolds - Paperback Sci Fi

    Late in the twenty-sixth century, the human race has advanced enough to accidentally trigger the Inhibitors--alien-killing machines designed to detect intelligent life and destroy it.  The only hope for humanity lies in the recovery of a secret cache of doomsday weapons--and a renegade named Clavain who is determined to find them.  But other factions want the weapons for their own purposes--and the weapons themselves have another agenda altogether...

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  • Children of the Empire : A Space Opera by Lara Nance - Paperback

    Children of the Empire : A Space Opera by Lara Nance - Paperback

    Ten years ago, Emperor TaSherion and his wife were murdered by a traitor. Their five children were taken by loyal friends and scattered across the galaxy, their memories wiped to protect them. Parts of their father’s plan for an unfinished secret weapon have been microchipped and implanted in each sibling. An invasion by the reptilian Crogians sets into motion a series of events that forces one of the children to regain her knowledge of the past. Min, working as a lowly servant in a space-gladiator complex, escapes the attack with one of the gladiators named Ruffian, and together they race across space hunting down her remaining siblings. Now, it’s up to these children of the empire to restore their father’s secret weapon, and lead the rebellion before the Crogians complete their evil plan to destroy humanity.

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  • MADDADDAM TRILOGY BOX : Oryx & Crake; The Year of the Flood; Maddaddam by Margaret Atwood - Paperback Box Set

    MADDADDAM TRILOGY BOX : Oryx & Crake; The Year of the Flood; Maddaddam by Margaret Atwood - Paperback Box Set

    A boxed set (three trade paperbacks) of the internationally celebrated speculative fiction trilogy from one of the most visionary authors of our time, Margaret Atwood.

    "Lights a fire from the fears of our age. . . . Miraculously balances humor, outrage, and beauty." —The New York Times Book Review

    Across three stunning novels—Oryx and Crake, The Year of the Flood, and Maddaddam—the best-selling, Booker Prize-winning novelist projects us into a near future that is both all too familiar and beyond our imagining.

    "Towering and intrepid. . . . Atwood does Orwell one better." —The New Yorker

    In Oryx and Crake, a man struggles to survive in a world where he may be the last human. In search of answers, he embarks on a journey through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. In The Year of the Flood the long-feared waterless flood has occurred, altering Earth as we know it and obliterating most human life. And in Maddaddam a small group of survivors band together with the Children of Crake: the gentle, bioengineered quasi-human species who will inherit this new earth. 

    "Enthralling. . . . Memorable characters, a tightly controlled pace and shockingly plausible scenes make it fly—to a mysterious, skin-prickling ending." —San Francisco Chronicle

    Set in a darkly plausible future shaped by plagues, floods, and genetic engineering, these three novels take us from the end of the world to a brave new beginning. Thrilling, moving, and a triumph of imagination, the Maddaddam Trilogy confirms the ultimate endurance of humanity, community, and love.

    About the Author

    Margaret Atwood, whose work has been published in thirty-five countries, is the author of more than forty books of fiction, poetry, and critical essays. In addition to The Handmaid’s Tale, her novels include Cat’s Eye, short-listed for the 1989 Booker Prize; Alias Grace, which won the Giller Prize in Canada and the Premio Mondello in Italy; The Blind Assassin, winner of the 2000 Booker Prize; Oryx and Crake, short-listed for the 2003 Man Booker Prize; The Year of the Flood; and her most recent, MaddAddam. She is the recipient of the Los Angeles Times Innovator’s Award, and lives in Toronto with the writer Graeme Gibson. 

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  • Destiny's Road by Larry Niven - Mass Market Paperback
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    Destiny's Road by Larry Niven - Mass Market Paperback

    Wide and smooth, the Road was seared into planet Destiny's rocky surface by the fusion drive of the powered landing craft, Cavorite. The Cavorite deserted the original interstellar colonists, stranding them without hope of contacting Earth.

    Now, descendants of those pioneers have many questions about the Road, but no settler who has gone down it has ever returned. For Jemmy Bloocher, a young farm boy, the questions burn too hot--and he sets out to uncover the many mysteries of Destiny's Road.

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  • Eon by Greg Bear - Paperback USED Sci Fi

    Eon by Greg Bear - Paperback USED Sci Fi

    “Sharing aspects of Calrke's Rendevouz with Rama, its uniqueness arises from Bear's bold imagination. Bear is a writer of passionate vision. Eon is his grandest work yet.” ―Locus

    Eon may be the best constructed hard SF epic yet.” ―The Washington Post

    The 21st century was on the brink of nuclear confrontation when the 300 kilometer-long stone flashed out of nothingness and into Earth's orbit. NASA, NATO, and the UN sent explorers to the asteroid's surface...and discovered marvels and mysteries to drive researchers mad.

    For the Stone was from space--but perhaps not our space; it came from the future--but perhaps not our future; and within the hollowed asteroid was Thistledown. The remains of a vanished civilization. A human--English, Russian, and Chinese-speaking--civilization. Seven vast chambers containing forests, lakes, rivers, hanging cities...

    And museums describing the Death; the catastrophic war that was about to occur; the horror and the long winter that would follow. But while scientists and politicians bickered about how to use the information to stop the Death, the Stone yielded a secret that made even Earth's survival pale into insignificance.

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  • The Armies of Memory by John Barnes - Hardcover USED Sci Fi

    The Armies of Memory by John Barnes - Hardcover USED Sci Fi

    Giraut Leones, special agent for the human Thousand Cultures' shadowy Office of Special Plans, is turning fifty--and someone is trying to kill him.

    Giraut's had a long career; the number of entities that might want him dead is effectively limitless. But recently Giraut was approached by the Lost Legion, an Occitan underground linked to an alliance of illegally human-settled worlds beyond the frontier. Also, it turns out that the Lost Legion colony has a "psypyx" --a consciousness-recording--of Shan, onetime boss of the Office of Special Plans. If they have that, they have literally thousands of devastating secrets.

    Now, returning to his native Nou Occitan, Giraut will encounter violence and treachery from human and artificial consciousnesses alike. As bigotry and mob violence erupt throughout the rapidly destabilizing interstellar situation, Giraut will be called on the make the ultimate sacrifice, for the sake of civilization itself…

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  • The Spartacus File by Lawrence Watt-Evans and Carl Parlagreco - Paperback Science Fiction
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    The Spartacus File by Lawrence Watt-Evans and Carl Parlagreco - Paperback Science Fiction

    Casper Beech is a corporate drone. One day his boss sends him in for neural imprinting but a computer glitch loads the wrong file, and Casper is programmed with something that has nothing to do with his job. Instead of learning a new software package, he learns a new way of thinking — a mindset designed by a secret government agency for use in enemy nations, and never meant to be unleashed in the United States. Lethal government agents seek to correct the error in a steadily-escalating conflict, while Casper struggles to survive and to find out just what was in the Spartacus File.

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  • Strange Encounters : Oh No! UFO! by Linda Joy Singleton - Paperback Fiction

    Strange Encounters : Oh No! UFO! by Linda Joy Singleton - Paperback Fiction

    Cassie Strange is the only normal person in her family. Her dad is a TV celebrity who debunks the paranormal in his weekly cable show I Don't Believe It! Her mom is a naturalist who once wore a gown of grass to get her point across. Cassie's genius brother is an aspiring actor who's always in costume. And Amber, Cassie's kid sister, has a secret way of talking to animals. 

    When her family goes on a camping trip, Cassie finally feels they are doing something "normal" - that is,  until she finds out that the vacation is really an excuse for her dad to investigate UFO sightings in the area. 

    After their first night in the tent, Amber is not acting at all like herself. Cassie realizes that something is up, and she soon discovers that her "sister" is an alien impostor named Vee. Of course, her father doesn't believe her. How can Cassie alone rescue Amber before the aliens use her sister for show-and-tell? 

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  • Expedition to Earth by Arthur C. Clarke - Collected Short Stories in Paperback

    Expedition to Earth by Arthur C. Clarke - Collected Short Stories in Paperback

    Collection of short stories, including the one on which 2001: A Space Odyssey was based.  Other stories include:  Breaking Strain; Exile of the Eons; Expedition to Earth; Hide and Seek; History Lesson; If I Forget Thee, Oh Earth...; Inheritance; Loophole; Second Dawn; Sentinel; Superiority.

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  • The Best of Trek #15 edited by Walter Irwin & G.B. Love - Mass Market Paperback

    The Best of Trek #15 edited by Walter Irwin & G.B. Love - Mass Market Paperback

    For more than two decades, Star Trek has worked its special magic on ever-growing legions of fans the world around, from youngsters just beginning to discover this wondrous creation to those who have been loyal viewers from the very first episode.  And this latest collection of both speculative and fact-filled articles offers new insights into the TV series--both old and new--all five movies, the novels, comics, games, and the individual characters, revealing and resolving seeming inconsistencies, expanding our knowledge of the entire Trek universe, and reaching out to forecast the new directions Star Trek may take in the years ahead.

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  • They Fly at Ciron by Samuel R. Delany - Paperback USED Science Fiction

    They Fly at Ciron by Samuel R. Delany - Paperback USED Science Fiction

    As this novel begins, the peaceful village of Çiron faces conquest and domination by the army of Myetra, as led by a cruel prince. The Myetrans subdue Çiron, killing many and enslaving the rest.

    But Rahm escapes—and then befriends one of the fearsome Winged Ones, humanoids with batlike wings. Meanwhile, led by the young village garbage collector and an itinerant singer, the Çironians resist where they can, as the Myetran lieutenant Kire struggles with his conscience and tries to ease the Çironians' burden.

    They Fly at Çiron—appearing here in its first paperback publication—offers "vintage Delany in his finest fantasy mode" —Ursula K. Le Guin

    From Publishers Weekly

    Nebula and Hugo winner Delany's latest novel expands on a short story he wrote in 1962, which his friend James Sallis "reworked" in 1969. In a prefatory note, Delany acknowledges Sallis's critical assistance but explains that none of Sallis's additions have been retained. It's not as stunning as Dhalgren , et al., nor as complex as the Neveryon fantasies, but it's enjoyable and stimulating nonetheless. Here, the peaceful village of Ciron faces conquest and domination by the army of Myetra, led by a cruel prince. A village youth, Rahm, encounters a Myetran advance scout, Lt. Kire, in the forest, and the Cironian's innocence confirms the already doubting Kire in his disgust for Myetran violence. Still, the Myetrans subdue Ciron, killing many and enslaving the rest. Rahm escapes and befriends one of the fearsome Winged Ones, humanoids with batlike wings. Meanwhile, led by the young village garbage collector and an itinerant singer, the Cironians resist where they can, as Kire struggles with his conscience and tries to ease the Cironians' burden. Delany invigorates a traditional fantasy plot and stylistic elements with his sensitivity and evocative language--the characters, even the Myetran soldiers, are portrayed with depth and sympathy.
    Copyright 1992 Reed Business Information, Inc. 

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  • The Mote in God's Eye by Larry Niven and Jerry Pournelle - Mass Market Paperback

    The Mote in God's Eye by Larry Niven and Jerry Pournelle - Mass Market Paperback

    Writing separately, Larry Niven and Jerry Pournelle are responsible for a number of science fiction classics, such as the Hugo and Nebula Award-winning Ringworld, Debt of Honor, and The Integral Trees.Together they have written the critically acclaimed bestsellers Inferno, Footfall, and The Legacy of Heorot, among others. 

    The Mote In God's Eye is their acknowledged masterpiece, an epic novel of mankind's first encounter with alien life that transcends the genre.

    In the year 3016, the Second Empire of Man spans hundreds of star systems, thanks to the faster-than-light Alderson Drive. No other intelligent beings have ever been encountered, not until a light sail probe enters a human system carrying a dead alien. The probe is traced to the Mote, an isolated star in a thick dust cloud, and an expedition is dispatched.

    In the Mote the humans find an ancient civilization--at least one million years old--that has always been bottled up in their cloistered solar system for lack of a star drive. The Moties are welcoming and kind, yet rather evasive about certain aspects of their society. It seems the Moties have a dark problem, one they've been unable to solve in over a million years.

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  • There is No Darkness by Joe Haldeman & Jack C. Haldeman II - USED Mass Market Paperback

    There is No Darkness by Joe Haldeman & Jack C. Haldeman II - USED Mass Market Paperback

    The universe is not interest in fair play.  The universe is interested in survival.  That is lesson number one aboard the giant advanced-training ship called "Starschool."  Those who fail to learn lesson one very rarely have cause to worry about what comes next.

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  • Rama Revealed by Arthur C. Clarke and Gentry Lee - Hardcover FIRST EDITION Brand New

    Rama Revealed by Arthur C. Clarke and Gentry Lee - Hardcover FIRST EDITION Brand New

    On its mysterious voyage through interstellar space, a massive alien starship carries its human passengers to the end of a generations-long odyssey. But the great experiment designed by the Ramans has failed, and Rama III has become a battleground. Fleeing a tyrant, a band of humans ventures into the nether regions of the ship, where they encounter an emerald-doomed lair ruled by the fabulously advanced octospiders. As the octospiders lure the humans deeper into their domain, the humans must decide whether the creatures are their allies of enemies. All the while, Rama III continues its inexplorable journey towards the node, where the climax of their voyage awaits the stunning revelation of the true identity of the beings behind this glittering trek across the cosmos.

    From Library Journal

    Rama Revealed marks the fourth and final volume of the popular sf series begun with Rendezvous with Rama (1973). After a long interstellar voyage, an alien spacecraft and its human passengers arrive at their destination. On sale date: the week of January 31.
    Copyright 1994 Reed Business Information, Inc.

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  • Light by M. John Harrison - A Novel in Trade Paperback

    Light by M. John Harrison - A Novel in Trade Paperback

    In M. John Harrison’s dangerously illuminating new novel, three quantum outlaws face a universe of their own creation, a universe where you make up the rules as you go along and break them just as fast, where there’s only one thing more mysterious than darkness.

    In contemporary London, Michael Kearney is a serial killer on the run from the entity that drives him to kill. He is seeking escape in a future that doesn’ t yet exist—a quantum world that he and his physicist partner hope to access through a breach of time and space itself. In this future, Seria Mau Genlicher has already sacrificed her body to merge into the systems of her starship, the White Cat. But the “inhuman” K-ship captain has gone rogue, pirating the galaxy while playing cat and mouse with the authorities who made her what she is. In this future, Ed Chianese, a drifter and adventurer, has ridden dynaflow ships, run old alien mazes, surfed stellar envelopes. He “went deep”—and lived to tell about it. Once crazy for life, he’s now just a twink on New Venusport, addicted to the bizarre alternate realities found in the tanks—and in debt to all the wrong people.

    Haunting them all through this maze of menace and mystery is the shadowy presence of the Shrander—and three enigmatic clues left on the barren surface of an asteroid under an ocean of light known as the Kefahuchi Tract: a deserted spaceship, a pair of bone dice, and a human skeleton.

    From Publishers Weekly

    Harrison's talent for brilliant, reality-bending SF is on display yet again with this three-tiered tale, published (and highly praised) in the U.K. in 2002. It's 1999, and British scientist Michael Kearney and his American partner, Brian Tate, are studying laboratory quantum physics; unbeknownst to them, they'll become the fathers of interplanetary travel. Kearney nervously holds a pair of predictive dice he's stolen from a frightening specter called the Shrander, whom he keeps at bay by committing random murders. Four hundred years in the future, K-ship captain Seria Mau Genlicher has gravely erred in splicing herself with a hijacked spacecraft called the White Cat—and now she wants out. There's also Ed Chianese, a burned-out interstellar surfer now spending his life within a reality simulation machine. His problem? Monetary debt to the nasty Cray sisters. As Kearney continues to narrowly evade the Shrander, he discovers that company CEO Gordon Meadows has sold the lab to Sony. All three story lines converge and find heavenly closure at the cosmological wonder known as the Kefahuchi Tract, a wormhole with alien origins bordered by a vast, astral "beach" where time and space are braided and interchangeable. This is space opera for the intelligentsia, as Harrison (Things That Never Happen) tweaks aspects of astrophysics, fantasy and humanism to hum right along with the blinking holograms in a welcome and long overdue return.
    Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

    From Bookmarks Magazine

    Reviewers call Light “complex,” yet seemed more than willing to forgive the complexity—as well as the shortage of sympathetic major characters—because of the award-winning author’s style and sheer intelligence. They also lauded the ending, deemed “suitably transformational” and “connection-rich” (Guardian). Harrison brings a far deeper wisdom and maturity to science fiction than other writers typically do, and poses important questions that reach far beyond the old conceits of the genre. Most intriguing of these: “By what moral calculus is [Harrison’s] mad scientist any madder than the legions of researchers who kiss their families goodbye each morning and spend their workdays developing weapons of mass destruction?” (New York Times). It’s an eternal mystery.

    Copyright © 2004 Phillips & Nelson Media, Inc.

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