Brother against brother, family against family, in a long, drawn out, numbing, never-ending surge of battlefield drama - this was the American Civil War. At Gettysburg, "the enemy came on yelling and running with the fixed bayonet charge which few troops can withstand; but the patriots did not waver . . . it was a melee, a carnival of death."
Now many carnivals of death spring to life in one of wargaming's greatest actions. Here is everything the wargamer could possibly want: meticulous descriptions of Confederate and Union uniforms, artillery, cavalry units, rifles, and colorful battle flags, plus authentic terrain maps, combat photographs, rundowns on the strategies and tactics of such crucial battles as Vicksburg, Antietam, and Bull Run - even evaluations of army commanders for charisma, reliability, and aggression (Grant scored 22 out of a possible 30, Lee 28).
In a Union cavalry, raid, see how campaigns are successful if objectives and aims are clearly defined and how the battles are won or lost by master manoeuvres or crucial failures.
The history, panoply, and roaring destruction of the Civil War, tabletop-style, are here. Charge!