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  • The Mahayana Mahaparinirvana Sutra - Last and most impressive teachings of the Buddha about Reality and the True Self by Dr. Tony Page - Oversized Paperback Nonfiction

    The Mahayana Mahaparinirvana Sutra - Last and most impressive teachings of the Buddha about Reality and the True Self by Dr. Tony Page - Oversized Paperback Nonfiction

    This sutra is the study of what can be called Nirvana Sutra Buddhism or Tathagatagarbha Buddhism. It is a very positive, balanced, faith-promoting and spiritually affirmative manifestation of Buddhism, which recognises the hidden reality of the unconditioned, egoless Buddha-Self in all beings. That Self of the Buddha is a mystery, beyond the reach and grasp of the samsaric intellect: while the Buddha-Self is real, it is certainly not comparable to our worldly, selfish self (ego) and cannot truly be captured within the net of words or concepts. Yet it is the only enduring Truth that can ever be found. This sutra leads us to the Ultimate Truth and indicate the Path to tread for an Awakening into Reality s presence, which is all-pervading and eternal. That eternally present Truth is the sole genuine Reality. You, monks, should not thus cultivate the notion of impermanence, suffering and non-Self, the notion of impurity and so forth, deeming them to be the true meaning of the Dharma, as those people searching in a pool for a radiant gem did, each thinking that bits of brick, stones, grass and gravel were the jewel. You should train yourselves well in efficacious means. In every situation, constantly meditate upon the idea of the Self, the idea of the Eternal, the Bliss, and the Pure ... Those who, desirous of attaining Reality, meditatatively cultivate these ideas, namely, the ideas of the Self, the Eternal, the Bliss, and the Pure, will skilfully bring forth the jewel, just like that wise person who obtained the genuine, priceless gem, rather than worthless detritus misperceived as the real thing.

    - The Buddha, Chapter Three, The Mahayana Mahaparinirvana Sutra

    Only 1 left in stock
    Not rated yet
    • $1250.00
  • In Search of Lost Time by Marcel Proust - Viking's New Translations - 4 Volumes

    In Search of Lost Time by Marcel Proust - Viking's New Translations - 4 Volumes

    Marcel Proust's In Search of Lost Time is one of the most entertaining reading experiences in any language and arguably the finest single work of the twentieth century. Since the original prewar translation there has been no completely new rendering of the original French. Now Viking makes Proust's masterpiece accessible to a whole new generation, beginning with Lydia Davis's new translation of the first volume, Swann's Way

    Swann's Way by Marcel Proust : A New Translation by Lydia Davis - Hardcover FIRST EDITION/First Printing

    Swann's Way is one of the preeminent novels of childhood-a sensitive boy's impressions of his family and neighbors, all brought dazzlingly back to life years later by the famous taste of a madeleine. It also enfolds the short novel Swann's Love, an incomparable study of sexual jealousy, which becomes a crucial part of the vast, unfolding structure of In Search of Lost Time. The first volume of the book that established Proust as one of the finest voices of the modern age-satirical, skeptical, confiding, and endlessly varied in his response to the human condition-Swann's Way also stands on its own as a perfect rendering of a life in art, of the past re-created through memory.

    From Publishers Weekly

    Relax: it's fantastic. There's no question that Davis's American English is thinner and more literal than C.K. Scott Montcrieff's archaically inflected turns of phrase and idioms, at least as revised by Terence Kilmartin and later by D.J. Enright. The removal of some of the familiar layers of the past in this all-new translation gives one a feeling similar to that of encountering an old master painting that has just been cleaned: the colors seem sharper and momentarily disorienting. Yet many readers will find it exhilarating, allowing the text to shed slight airs that were not quite Proust's and making many of the jokes much more immediate (as when he implies that sense-organ atrophy in the bourgeois is a defense mechanism and the result of hardening unarticulated feelings). As accomplished translator and novelist Davis (The End of the Story) notes in her foreword, she has followed Proust's sentence structure as closely as possible "in its every aspect," including punctuation, word order and word choice. To take just one case, where Montcrieff/Kilmartin describe Mlle. Vinteuil finding it pleasant to metaphorically "sojourn" in sadism, Davis has the much more definitive "emigrate." Proust's psychological inquiry generally feels much sharper, giving a much more palpable sense of Freud and Bergson-and of the young Marcel's willful (if not malefic) manipulations of those around him. For first-timers who don't have French and are allergic to the slightest whiff of euphemism, this is the best means for traveling the way by Swann's.--Copyright 2003 Reed Business Information, Inc.

    In the Shadow of Young Girls in Flower by Marcel Proust : A New Translation by James Grieve - Hardcover FIRST EDITION/First Printing

    A definitive new translation of the second volume of In Search of Lost Time captures the intricacies and challenges of male and female adolescence and awakening love, based on the narrator's reminiscences about Paris and the Normandy coast. 17,500 first printing.

    "A triumph . . . will bring this inexhaustible artwork to new audiences throughout the English-speaking world." -- Malcolm Bowie, Sunday Telegraph (London)

    The Guermantes Way by Marcel Proust : A New Translation by Mark Treharne - Hardcover FIRST EDITION/First Printing

    A new translation of the esteemed twentieth-century French writer's work on fashionable Parisian life in the late nineteenth century takes readers into the vivid and shallow sides of the period's literary and aristocratic salons, where a young man is initiated into the insidious ways of the world. 17,500 first printing.

    Sodom and Gomorrah by Marcel Proust : A New Translation by John Sturrock - Hardcover FIRST EDITION/First Printing

    Set against the backdrop of decadent Parisian high society and the rise of a conservative bourgeoisie that will supplant it, an all-new translation of the fourth volume in In Search of Lost Time explores the theme of homosexual love and the destructive influence of sexual jealousy.

    "Poetic, even transcendant . . . John Sturrock is pitch-perfectÂ… equally at home with its intimacies and its bitter comedy."--Frank Wynne, The Irish Times


    Only 1 left in stock
    • $1250.00
  • Hot Wheels Super Ultimate Garage Playset

    Hot Wheels Super Ultimate Garage Playset

    One of the Biggest Hot Wheels Garage Ever

    The Super Ultimate Garage is Huge! This Hot Wheels play destination stands over three feet tall with storage for 140+ cars. Includes an impressive number of features like the motorized elevator, massive jet, a giant gorilla that can climb the tower and play zones for realistic city-themed activities, too!

    Making it Epic with Fun Features

    The continuous motorized elevator holds up to 23 vehicles at once and transports them to multiple levels of the garage while the gorilla climbs the elevator and tries to swipe cars to the ground. The massive jet plane can store two cars for cruising around the city and has its own landing pad on the penthouse! Take a spin through the car wash and get a tune up at the shop. The set has an iconic cityscape theme with a drive up diner, police station and more.

    Great Set for a World of Hot Wheels

    The set has multiple connections points so you can connect your Super Ultimate Garage to other Hot Wheels sets for a massive world of track and play. There's a super cool side-by-side racetrack starting at the penthouse so you can race your friends to the bottom.

    What’s in the Box?

    Comes with an impressive 3' high play set with storage for 140+ cars. Includes 4 Hot Wheels cars, a massive jet plane that holds 2 cars, a gorilla figure, continuous motorized elevator, car wash, tune up shop, police station and freight elevator.

    • $198.88
  • Newton's Principia for the Common Reader - Hardcover

    Newton's Principia for the Common Reader - Hardcover

    Representing a decade's work from one of the world's most distinguished physicists, this major publication is, as far as is known, the first comprehensive analysis of Newton's Principia without recourse to secondary sources. Chandrasekhar analyses some 150 propositions which form a direct chain leading to Newton's formulation of his universal law of gravitation. In each case, Newton's proofs are arranged in a linear sequence of equations and arguments, avoiding the need to unravel the necessarily convoluted style of Newton's connected prose. In almost every case, a modern version of the proofs is given to bring into sharp focus the beauty, clarity, and breathtaking economy of Newton's methods. This book will stimulate great interest and debate among the scientific community, illuminating the brilliance of Newton's work under the steady gaze of Chandrasekhar's rare perception.

    Only 1 left in stock
    • $195.00
  • Tutoring - 1 Month

    Tutoring - 1 Month

    Make payment for one month of tutoring.

    Make payment for multiple hours of tutoring...change quantity.

    Pay by PayPal or Credit Card

    Make checks payable to Mildred A. Kuptz

    • $149.00
  • Dungeons & Dragons Tyrants of the Underdark Board Game

    Dungeons & Dragons Tyrants of the Underdark Board Game

    From the same game design team that brought you Lords of Waterdeep, Tyrants of the Underdark pits 2 to 4 players against each other to take over territory in the tumultuous Underdark, mashing up deck building mechanics with board control. Designed by Peter Lee and Rodney Thompson, Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using power and influence as resources, Tyrants of the Underdark features multiple strategies you can use in crafting your deck of minions. Be the spymaster infiltrating your enemy’s strongholds or the deadly war leader concentrating on assassinating enemy troops. No matter how you decide to play, whoever controls most of the Underdark at the end of the game wins, unless theres some hidden strategy in play.

    • $133.39
  • Reality Transurfing by Vadim Zeland - Paperback Nonfiction

    Reality Transurfing by Vadim Zeland - Paperback Nonfiction

    Transurfing is a powerful tool for managing reality. Apply it and life will begin to change according to YOUR order. When you use Transurfing goals are not reached, so much as realized for the most part of themselves. It seems impossible to believe but only at first. The ideas presented in the book have already received practical confirmation. Those who have tried Transurfing, experience surprise bordering on delight as the world of the Transurfer inexplicably changes before their very eyes.

    What is the book about?

    Transurfing is the art of controlling reality using our freedom of choice. The world always reflects our perception of it. People can choose any variant of the development of current reality and thereby find themselves in circumstances they find desirable . To learn how to do this, you have to learn how to establish mutual understanding between the soul and mind, formulate intention and avoid the influence of destructive pendulums.

    Why should you read this book?

    Most people who have read "Transurfing", note that from the very e first pages, the book completely reverses their view of the world and the role of the individual in their own life. A fresh look at reality encourages the reader to consciously relate to the choices they make in any moment, and this really changes their life in the direction they would like. "It works!" is the phrase found in almost all reviews of Vadim Zeland's book.

    Who is this book for?

    The book has aroused great interest among the young and middle-aged, those who are interested equally in philosophy, psychology and physics and the mysteries of human consciousness.

    Why we decided to publish it

    The idea of " Transurfing Reality" quickly gained popularity when the author posted the text on the Internet. Numerous readers' reviews, saying that it really works, and the author's original take on the structure of reality prompted the publishers decide to publish Vadim Zeland's manuscript. We had no doubt that "Transurfing" would be popular among a huge audience

    About the author

    Vadim Zeland: "I'm over forty. Before the collapse of the Soviet Union I was engaged in research in the field of quantum physics, then computer technology, and now books. I live in Russia. My nationality is Russian, or more precisely, a quarter Estonian. The rest is irrelevant, as is all the above. Regarding my own success, all I can say is that Transurfing works perfectly. I don’t however want to advertise my personal life, as then it would cease to be personal. Fame turns against you, if you give in to temptation and climb up on a pedestal for all to see. Among some people, the American Indians, for example ,there is a belief that if someone copies your portrait (photographs you), they steal part of your soul. Of course, this is just superstition, but there is no smoke without fire. You can distribute a product of personal creativity ; but release your personality for mass circulation – never.

    To the question of intrigued readers: "Who are you, Vadim Zeland?", I usually just say: "Nobody". My biography can not and should not be a matter of interest, since I am not thecreator of Transurfing, only a "retranslator". It is essential that we be nothing - an empty vessel, so that we do not impose our personal distortions onto this ancient Knowledge, that opens the door to a world, where the impossible becomes possible. Reality ceases to exist as something external and independent. and becomes manageable if you follow certain rules. The secret itself that is hidden only in as much as it lies on the surface, is so great that the personality of its bearer ceases to be relevant. Perhaps the guardians who passed on this knowledge to me are of genuine interest but they too prefer to remain in the wings."

    Translation from the Russian language by Joanna Dobson

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    • $99.99
  • Blood Rage Viking Board Game

    Blood Rage Viking Board Game

            Fierce clans battle over ancient lands for glory in the face of Ragnarok!    

            Introduce your rivals to the glory of Valhalla!  

                The prophesies have come true, and Ragnarok is coming. At the end of the world, players will take control of Viking clans, fighting over territory, earning glory, and dying in battle. Over the course of three ages, players draft cards and spend Rage to play them. Cards are used to complete Quests, improve the abilities of their clans, or to win battles. 

                The battles in Blood Rage are fought over territory using various clan members, leaders, and even ships. When the brute force of mortals in not enough to win a fight, players can summon monstrous figures drawn right from Norse mythology, like the Frost Giant, the Valkyrie, and the Sea Serpent.         

                The ultimate goal is glory, and whether that comes from fulfilling Quests, defeating opponents, or by being sent to the promised land of Valhalla, it’s all the same in the eyes of a Viking.   

                Featuring a straight forward rule set that players of all skill level can enjoy, Blood Rage will quickly have people focusing on their strategy. It’s a game steeped in mythological Norse imagery, with incredible art and dozens of beautiful miniatures. Embrace the thrill of running head long into battle. Living is for the timid. For glory!        

    • $99.95
  • Robotech RPG Tactics Board Game

    Robotech RPG Tactics Board Game

    Prepare for invasion! Robotech RPG Tactics is a tactical miniatures game set in the Robotech universe. While the 1/285th scale game pieces can be used as a companion to the Robotech RPG, the game system is designed to be played as a tabletop miniatures game. Players build armies of multiple squadrons of mecha to fight it out in scenario-driven, objective-based game play. Take command of the fighting forces of the United Earth Defense Force (UEDF) valiantly defending Earth from alien annihilation – or lead the massive clone armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Depending on the faction, and their choice of mecha, a player's army may include anywhere from two game pieces to as many as you desire! The rules are scalable from small skirmishes to mass combat with hundreds per side.

    Robotech RPG Tactics uses a dynamic turn system. Players trade off activating squadrons during each turn, ensuring that a player never has to sit and wait while his opponent moves and attacks with his entire army. By using alternating activation of squadrons, the game's action unfolds at a fast and furious pace, allowing large scale battles to be easily carried out in a single evening. Each player receives a number of Command Points each turn based on the number of mecha they have on the field, and the quality of their officers. Command Points are spent throughout the turn on maneuvers such as boosted movement, devastating weapon salvos, breakneck dodging counterattacks, and potent special abilities.

    The wide variety of mecha in the boxed game bring to bear the myriad and awesome weapon systems from the Robotech universe to lay waste to your foes. Even the battlefield itself can alter over the course of the game as buildings are leveled by destruction unleashed during the battle.

     
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    • $99.95
  • WARQUEST War Themed Board Game

    WARQUEST War Themed Board Game

    WarQuest is a game of grand strategy, conquest, and heroic quests in the fantasy world of Myrathia designed by Glenn Drover with art by Ralph Horsley, Paul Niemeyer, and published by Mr. B Games and L4 Studios.

    Immerse yourself in this chaotic and mystical world! Take on the role of a warlord who seeks to reunite the fractured land under your banner. Recruit wood elves, dwarves, goblins, orcs and beast-men to fill the ranks of your armies and engage in epic battles. Travel across the tormented lands in an effort to drive back chaos by completing desperate quests. Conquer and control strategic cities and regions, and if successful, declare yourself ruler of all Myrathia!

    • $99.95
  • Arcadia Quest Core Game Board Game

    Arcadia Quest Core Game Board Game

            Arcadia has been plunged into darkness by the vile Lord Fang! 

            Gather your friends, form your Guilds, and collect loot!   

                Arcadia Quest is an adventure board game that combines PvE and PvP gameplay, pitting players against not only monsters populating the board, but also the Heroes controlled by other players. Monsters react to the players’ actions, so no one player is stuck with the role of 'game master' because everybody gets to play as Heroes!    

                Players will form their Guilds from the different Heroes on offer and guide them through an Arcadia Quest campaign made up of multiple, different scenarios. Players can choose the path their campaign takes, ensuring no two campaigns are ever the same. As players’ Heroes defeat enemies and complete quests, they get new weapons, loot and abilities that gradually make them more powerful! Fight alongside your friends to defeat monsters, turn the sword on your friends to get the loot, and become the Guild to take down Lord Fang, saving Arcadia City!        

    • $99.95
  • Your Wish is Your Command by Kevin Trudeau - Audio CDs Lecture Law of Atrraction
    • 99% less

    Your Wish is Your Command by Kevin Trudeau - Audio CDs Lecture Law of Atrraction

    "Your Wish Is Your Command" 14-CD audio is a recording of a private and unique 2 day seminar. This set of audio CD's is a life-changing recording. Learn how to manifest your goals and dreams from the highly successful people. Whether you are looking for better health, financial freedom, a thriving business, a great relationship or any other your wish you may have. Change your life for the better today!

    Additional information from speaker: A few months ago, I got together in the Swiss Alps with some of the most powerful, wealthy and influential people in the world to discuss how to really attract money and success. (In a minute, you're going to learn how to gain this knowledge.)

    This was not some group of wannabes or new age phonies. In attendance were millionaires, billionaires, high-level government officials, leaders of countries, members of royal families, politicians and captains of industry. We also had the highest ranking members of exclusive secret societies including the Brotherhood (which I [Kevin Trudeau] was a member of for 30 years), Freemasons, Illuminati, Skull and Bones and others. (What they shared about how to achieve success left me speechless and I'm sure you'll be just as amazed, so stay with me.)

    The event was so exclusive that attendees paid OVER $10,000 to attend and traveled from every continent around the world to get this information. And when it ended, everyone said it was not only the best $10,000 they ever spent, they said it changed their lives. Imagine how powerful this information had to be for a billionaire to say that!

    Not rated yet
    • $97.79
  • Massive Darkness Board Game

    Massive Darkness Board Game

    An ultimate showdown is taking place in the tunnels beneath the earth’s surface

    It’s time to shine some light on the evil forces of Darkness

    A generation ago, the evil Darkness spread across the land, threatening the entire world. Only through the use of magical weapons and artifacts were the Lightbringers able to fight against it and send it back to the depths below the surface of the earth. But now, rumors are spreading about the return of the Darkness. The stage is set for an ultimate showdown.

    In Massive Darkness, you join forces with other Lightbringers and delve into the labyrinthine tunnels that the Darkness calls home. Choose your Hero and Class and complete one-off adventures or entire campaigns in your quest to bring light to the evil underground. With 75 highly detailed figures in Massive Darkness, you are pulled in to the action in a cooperative adventure for the ages. Will you be able to defeat the minions of the Darkness, or will evil triumph this time? The fate of the world is in your hands!


    • $95.00
  • Axis & Allies Anniversary Edition Strategy Board Game - from Avalon Hill Games

    Axis & Allies Anniversary Edition Strategy Board Game - from Avalon Hill Games

    Ten years after it first appeared, the Axis & Allies Anniversary Edition returns in an updated version to celebrate the 50th Anniversary of the Avalon Hill brand. The Axis & Allies Anniversary Edition will feature new sculpts for four of the game pieces and the largest Axis & Allies board ever produced, measuring 24 by 46 inches. The game includes more than 650 plastic minis, packaged in six country-specific storage boxes, 14 dice, game tokens, paper money, and plastic markers. It is intended for 2 to 6 players, ages 12 and up, and takes about 6 hours to play. 

    Created by Larry Harris, Axis & Allies has been a stalwart icon in the tabletop wargame community since its initial release in 1981. Using plastic models to represent various types of units, the game recreates the entirety of World War II on the tabletop. 

    A hard-to-find Anniversary Edition of the game was released in 2008, featuring new units and a larger game board. Now Wizards of the Coast is re-producing this version of Harris’ masterpiece with an updated rulebook that streamlines some elements of gameplay and adds cruisers as a naval unit. The game also features a sixth playable position, with Italy joining the Axis powers as a full partner. On the Allied side, the USA takes control of the Chinese forces resisting the Japanese invasion.

    Not rated yet
    • $89.95
  • Age of Conan (The Barbarian) Board Game

    Age of Conan (The Barbarian) Board Game

    The Age of Conan Strategy Board Game allows players to each control one of the four majors kingdoms of Hyboria. Command armies, wield dark sorcery, or weave cunning intrigue – all are needed in order to conquer your enemies and make your kingdom the most powerful in the world. Yet, even the most powerful of rulers ignores one man at his great peril. Only one kingdom will harness the volatile alliance of the mightiest hero of all – Conan the Cimmerian.

    Age of Conan is a massive strategy board game based on the famous sword-and-sorcery hero created by R.E. Howard and designed by the same team of the award-winning War of the Ring game.

    The kingdoms of Aquilonia, Hyperborea, Turan and Stygia will fight with armies, magic and gold to subjugate and conquer; but Conan the Barbarian, the greatest Hero of this age, may turn the tide in favour or against any player.

    Age of Conan Strategy Board Game features lots of miniatures and top-level components.

    From the Manufacturer

    This is an age of strife and sorcery. An age of might, splendor, and decadence. In this age, powerful kingdoms fight for supremacy in the Hyborian world. Using armies, magic, and intrigue, these nations strive to expand their borders and increase their riches. Command the legions of imperial Aquilonia, the witches and monstrous creatures of frozen Hyperborea, the sorcerers and demonic servants of dusky Stygia, or the horse-hordes and cunning diplomats of the plains kingdom of Turan. Into this age of empire building, heroic achievements, and vile misdeeds steps Conan the Cimmerian black-haired, sullen-eyed, sword in hand, thief, reaver, slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the earth under his sandaled feet. Age of Conan is board game that puts players in control of one of the major kingdoms of the Hyborian age, period of history well known through the tales of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. Players fight with armies, sorcery, and intrigues to make their kingdom the most powerful of the age, and to secure for their side the mightiest hero of all Conan the Cimmerian!

    • $87.99
  • Sword & Sorcery: Immortal Souls

    Sword & Sorcery: Immortal Souls

    In Sword & Sorcery, you control heroes with unique powers; legendary characters, brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during the story–driven quests. Explore dangerous ruins, ominous forests, and the besieged cities of the Talon Coast. Fight together against the forces of evil, controlled by the game system itself, to save the kingdom and break the spell that binds their immortal souls.

    Sword & Sorcery is the ultimate heroic fantasy board game experience, with an advanced AI system for monsters, a high degree of character customization, and rich tactical options during battles. At the same time, gameplay is fast and dynamic, thanks to an innovative area movement and area control system, and to new features never seen together in a game of this category:

    -Ultra detailed 32mm scale figures

    -Solo or group fully cooperative gameplay, with no game master

    -No player elimination: when your hero dies, you continue to play as an ethereal soul

    -Ten different hero classes with hundreds of skills, weapons and spells to choose from

    -Sophisticated combat and magic system, using tensided custom dice and an intuitive cooldown system for spells and skills

    -Modular boards, allowing the creation of endless new quests

    -A deep, story–driven campaign, with different paths to follow and multiple endings

    • $79.99
  • D&D Dungeon of the Mad Mage Board Game

    D&D Dungeon of the Mad Mage Board Game

    Prepare to adventure through Undermountain in search of glory & riches!

    In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries. As an adventurer in the Waterdeep: Dungeon of the Mad Mage board game, explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.        

    • $79.99
  • Carcassonne Big Box Board Game - from Fantasy Flight Games

    Carcassonne Big Box Board Game - from Fantasy Flight Games

    Released to critical acclaim in 2000, Carcassonne has long captivated audiences with its simple yet engaging gameplay. Now you can experience the best the 2001 Spiel des Jahres winner has to offer. The 2017 version of the Carcassonne big box combines the base game along with eleven of its expansions, making it the perfect starter set for anyone who wants to play this bestselling game with as much variety as possible. Including the inns & cathedrals, traders & builders, the Abbot, the River, the flying machines, the ferries, the messengers, the gold mines, mage & witch, the robbers, and the crop circles expansions, the Carcassonne big box includes more than 150 tiles and seven different types of Meeple.

    • $75.00
  • Cities of the Red Night by William S. Burroughs - Hardcover FIRST EDITION

    Cities of the Red Night by William S. Burroughs - Hardcover FIRST EDITION

    While young men wage war against an evil empire of zealous mutants, the population of this modern inferno is afflicted with the epidemic of a radioactive virus. An opium-infused apocalyptic vision from the legendary author of Naked Lunch is the first of the trilogy with The Places of the Dead Roads and his final novel, The Western Plains.

    Cities of the Red Night is Burroughs's masterpiece. In it, the world ends with a bang--and a barely perceived whimper, disguised by the wicked smile of one of the most dazzling magicians of our time.” ―Los Angeles Time Book Review

    Cities of the Red Night is not only Burroughs' best work, but a logical and ripening extension of all of Burroughs's great work.” ―Ken Kesey

    “One should approach Cities of the Red Night as the Wagneresque capper of all the five or six homosexual planet-operas Burroughs has scripted since he found a genuine new style in Naked Lunch . . . It's as if we had gotten hold of a black ticket to his unconscious, and anyone who makes the trip will see sights and feel feelings that are unique and mind-bending beyond anyone else's description” ―The Washington Post Book World

    Cities of the Red Night is the most complete and most devastatingly sardonic statement of William Burroughs's apocalyptic vision. Through his mordant satire of cultural aspirations, homosexual eroticism and political power, he focuses our gaze into the abyss. His cold, surgical language creates beauty through a terror that we are just able to bear . . . A modern Inferno.” ―Newsday

    About the Author

    William S. Burroughs was born in St. Louis in 1914. He is best-known work is 1959's Naked Lunch―which became the focus of a landmark 1962 Supreme Court decision that helped eliminate literary censorship in the United States. Described by Norman Mailer as one of America's few writers genuinely "possessed by genius," he died in 1997. His many other works include Junky and The Place of Dead Roads (Picador).

    Only 1 left in stock
    Not rated yet
    • $72.95
  • Scythe by Stonemaier Games for 1-5 Players

    Scythe by Stonemaier Games for 1-5 Players

            Board game set in an alternate-history in 1920s 

            A time of farming and war, broken hearts and rusted gears, innovation and valor 

                It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as 'The Factory,' which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.   

                Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.        

    • $71.77
  • Mysterium (Board Game)

    Mysterium (Board Game)

    A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook.

    • $60.00
  • Meta Math! : The Quest for Omega by Gregory Chaitin - Hardcover FIRST EDITION

    Meta Math! : The Quest for Omega by Gregory Chaitin - Hardcover FIRST EDITION

    In Meta Math!, Gregory Chaitin, one of the world’s foremost mathematicians, leads us on a spellbinding journey of scientific discovery and illuminates the process by which he arrived at his groundbreaking theories.

    “A startling vision of the future of mathematics. . . . The Chaitinesque intellectual future will be eternally youthful and anarchic.”–American Scientist 

    “Math’s dark secret is out. . . . Chaitin explains why omega, a number he discovered thirty years ago, has him convinced that math is based on randomness.”–
    Time Magazine 

    “Captivating. . . . With extraordinary skill and a gentle humor, Chaitin shares his profound insights.” –Paul Davies, author of 
    How to Build a Time Machine 

    All of science is based on mathematics, but mathematicians have become painfully aware that math itself has serious limitations. This notion was first revealed in the work of two giants of twentieth-century mathematics: Kurt Gödel and Alan Turing. Now their successor, Gregory Chaitin, digs even deeper into the foundations of mathematics, demonstrating that mathematics is riddled with randomness, enigmas, and paradoxes.

    Chaitin’s revolutionary discovery, the Omega number, is an exquisitely complex representation of unknowability in mathematics. His investigations shed light on what, ultimately, we can know about the universe and the very nature of life. But if unknowability is at the core of Chaitin’s theories, the great gift of his book is its completely engaging knowability. In an infectious and enthusiastic narrative, Chaitin introduces us to his passion for mathematics at its deepest and most philosophical level, and delineates the specific intellectual and intuitive steps he took toward the discovery of Omega. In the final analysis, he shows us that mathematics is as much art as logic, as much experimental science as pure reasoning. And by the end, he has helped us to see and appreciate the art––and the sheer beauty––in the science of math.

    In Meta Math!, Gregory Chaitin takes us to the very frontiers of scientific thinking. It is a thrilling ride.

    Only 1 left in stock
    • $60.00
  • Tales Of The Arabian Nights - from Z Man Games

    Tales Of The Arabian Nights - from Z Man Games

    In tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan. You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next tale is yours to tell. There is, of course, a winner in tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story. 

    In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the magnetic mountain and the fabled elephant's graveyard. 

    Choose your actions carefully and the skills you possess will reward you become beloved, wealthy, mighty - even become sultan of a great land. 

    Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror. You will bring to life the stories of the inestimable book of tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come. 

    Game contents 1 game board, book of tales, 1 reaction matrix, 6 stand-up figures, 6 player mats, 125 cards, 100+ counters, 3 dice, rules. For 2-6 players. Takes about 2 hours to play. Tons of replay value.

    • $59.99
  • Batman : The Definitive History of the Dark Knight in Comics, Film, and Beyond by Andrew Farago and Gina McIntyre - Hardcover
    • 20% less

    Batman : The Definitive History of the Dark Knight in Comics, Film, and Beyond by Andrew Farago and Gina McIntyre - Hardcover

    The Caped Crusader. The Dark Knight. The World’s Greatest Detective. Bats.

    This lavish 400-page book tells the complete history of Batman from his 1939 debut in Detective Comics to the current day. Learn secrets and see exclusive new content taken from some of Batman’s most iconic stories and moments, from the beloved Adam West TV incarnation, legendary comics such as The Killing Joke, Christian Bale’s iconic interpretation within Christopher Nolan’s trilogy and Kevin Conroy’s signature performance within the animated series and Arkham Asylum videogame.

    —The most comprehensive history of Batman ever written. Over 400 pages detailing every incarnation of The Caped Crusader across comics, TV, animation, movies, videogames and beyond.

    —Superstar Contributors. Read interviews and insights from those who have shaped The Dark Knight’s legend, including Christopher Nolan, Mark Hamill, Tim Burton, Grant Morrison, Julie Newmar, Joel Schumacher, Scott Snyder, Frank Miller and more.

    —Exclusive Introductions and Foreword. Read an exclusive introduction and foreword from two of Batman’s most beloved actors, Kevin Conroy and Michael Keaton.

    —Never Before Seen Content. Taken directly from the archives of DC and Warner Bros., enjoy exclusive, unseen treasures from the 80-year history of Batman.

    —Critically Acclaimed. "Comics? Check. Television? Check. Films and videogames?  Double-check, chums. Over more than 400 pages, the book will have interviews, never-before-seen photographs from feature films, animation cels, and sketches, along with a 40-page film treatment from Batman co-creator Bob Kane."—Batman-News dot com   

    • $59.99
  • Ken Follett's The Pillars of the Earth : The Game - from Thames & Kosmos

    Ken Follett's The Pillars of the Earth : The Game - from Thames & Kosmos

    The setting is England at the beginning of the 12th century. The construction of what is to be the greatest and most beautiful cathedral in England begins. Builders compete against each other to contribute the most to this cathedral's construction and, in so doing, score the most victory points. To play the game, first players must use workers to procure raw building materials, and then use craftsmen to refine the materials into victory points. What actions will you take on your path to victory? Will you seek an audience with the king perhaps, to get to the metal you need? Or should you avail yourself of the support of influential personalities? A brief stay in the monastery could be as beneficial to you as strong ties to your craftsmen. Your workers may also be used to produce gold, the currency of the game. Players are given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or directly obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing more capable craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. Transport yourself to Medieval England as described by Ken Follett in his best-selling masterpiece novel, Pillars of the Earth.

    • $59.95
  • Risk Legacy Strategy Tabletop Game
    • Free shipping

    Risk Legacy Strategy Tabletop Game

    •  LEGACY GAMEPLAY: The Avalon Hill Risk Legacy board game features legacy gameplay with legacy mechanics. Players' decisions will change the gameboard forever: no 2 games will be the same  
    •  MODERN WARFARE: Popular modern warfare theme meets Legacy gameplay in this deeper, more involved version of the classic Risk strategy board game  
    •  REVEAL NEW COMPONENTS: Locked off components can be revealed as players win multiple games. Rules, cards, and stickers will come into play, and go out of play forever  
    •  DETAILED MINIATURES: The Risk Legacy cooperative board game includes over 275 military units  
    •  IMMERSIVE NARRATIVE: Experience an exciting night of tabletop gameplay. This Risk Legacy board game is for 3-5 players, ages 13 and up and takes about 1 hour to play  


    In the Risk Legacy strategy board game, every game that's played will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in this game are not like those in any other cooperative board game. All players will shape how their world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. People won't forget past betrayals - and neither will the game. Unlock new rules and watch events unfold with each game. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-6 players, ages 13 and up, playtime takes about 1 hour. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc.

    Only 1 left in stock
    • $59.00
  • Star Trek Ascendancy : A Board Game from Gale Force Nine
    • 43% off

    Star Trek Ascendancy : A Board Game from Gale Force Nine

    Star Trek: Ascendancy

    Ascend the final frontier as you take control of legendary races and fleets with unique perks and strategies. Navigate new space lane to traverse and build the game board to ensure each play through is different.

    Federation

    Explore new systems and develop peaceful resolution to expand your empire.

    Klingons

    Overwhelm your enemies with martial might! Your factions pride is everything to you and thus would not see you run form a fight.

    Romulans

    Develop your tech to keep your foes guessing. With advanced planning and cunning tactics at your fingertips, will your faction gain it foothold.

    Game Play

    Expand your control in any direction to create an original and immersive game board each and every time you play!

    Exploration

    Discover ancient civilizations or make new contact with existing cultures. Each has its own rewards for your faction.

    • $56.85
  • Dune Board Game from Gale Force Nine Games

    Dune Board Game from Gale Force Nine Games

    Imagine you can control the forces of a noble family, guild, or religious order on a barren Planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert's Dune. In Dune, you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet Dune. As Duke Leto Atreides says, "all fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties." and without melange, space travel would be impossible. Only by ingesting the addictive drug can the guild steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control Dune? Become one of the characters and their forces from the book and. You decide!

    Not rated yet
    • $56.48
  • Wooden Chess Board and Pieces from It's a Great Life Games

    Wooden Chess Board and Pieces from It's a Great Life Games

    Learning the Basics of the Game of Kings

    Rulers of empires and kingdoms from ancient years had high regard for the game of chess as they saw how the game was fitting practice on their strategy and forecasting skills. They had to be on top of the game on these areas as they always had to deal with relevant challenges and with other monarchs and leaders of other empires.

    Universal Standard Chess Set Perfect for Beginners

    Because chess has long been the game of geniuses, gentleman, and other gifted people, it’s no surprises many parents would love to get their kids to love it as well. While they generally say that starting them young make greater impact, there’s no optimal age for children to learn to play chess The key to making the chess game more fun to learn is on the process of how you teach them; and making it a wonderful bonding activity for the entire family does magic.

    Learn to play like the pro with this high-quality, folding wooden chess board and wood chess pieces with storage. The chess pieces and board—wooden, handcrafted, and top-quality—makes every game more appealing and exciting. Storage should not be a problem with this magnetized wooden chess game set.

    Ideal Beginner Chess Set For Kids

    Providing a good alternative to the electronic gadgets most kids are engrossed with nowadays, this wooden chess set for children (and for adults) will be a useful start for an intellectually stimulating hobby. This standard board game chess set should make learning chess interesting and enjoyable.

    With Magnetic Closure This Chess Board Travels Easily

    Play a game or two with the wooden chess board game with your kids at home, with your coffee buddy at the office, or with the friendly ice cream vendor at the park with this chess set with storage. The magnetized wood chess game set with 15-inch board is lightweight and portable to carry around without the hassle.

    Hand Carved Wood Chess Pieces

    Unlike other chess set marble types, the chess pieces and board of this standard wood chess and checkers set are handcrafted by artisans, ensuring excellent quality with every product. This unique chess game travel set that comes with magnet closure should make for a good addition to your collection of one-of-a-kind recreational souvenirs to pass down generations.

    Wholesome and Educational Chess Board Game Fun

    Mastering the art of chess should not be a serious business. This handmade chess game set that doubles as a checkers set will guarantee you long hours of wholesome and educational fun for the family. Our full money-back guarantee should ensure you of the excellent quality that this chess set for kids carries. Checkmate!


    Not rated yet
    • $55.95
  • Groundless Paths : The Prajnaparamita Sutras by by Karl Brunnholzl - Hardcover

    Groundless Paths : The Prajnaparamita Sutras by by Karl Brunnholzl - Hardcover

    The Abhisamayalamkara summarizes all the topics in the vast body of the prajñaparamita sutras. Resembling a zip-file, it comes to life only through its Indian and Tibetan commentaries. Together, these texts not only discuss the "hidden meaning" of the prajñaparamita sutras—the paths and bhumis of sravakas, pratyekabuddhas, and bodhisattvas—but also serve as contemplative manuals for the explicit topic of these sutras—emptiness—and how it is to be understood on the progressive levels of realization of bodhisattvas. Thus these texts describe what happens in the mind of a bodhisattva who meditates on emptiness, making it a living experience from the beginner's stage up through buddhahood. 

    Groundless Paths contains the first in-depth study of the Abhisamayalamkara (the text studied most extensively in higher Tibetan Buddhist education) and its commentaries from the perspective of the Nyingma School of Tibetan Buddhism. This study consists mainly of translations of Maitreya's famous text and two commentaries on it by Patrul Rinpoche. These are supplemented by three short texts on the paths and bhumis by the same author, as well as extensive excerpts from commentaries by six other Nyingma masters, including Mipham Rinpoche. Thus this book helps close a long-standing gap in the modern scholarship on the prajñaparamita sutras and the literature on paths and bhumis in mahayana Buddhism. 

    Arya Maitreya's Ornament of Clear Realization, with its Indian and Tibetan commentaries, presents the complex dynamics of the path to liberation as a succession of realizations of the empty nature of all phenomena. This presentation is a powerful antidote to whatever two-dimensional views we might hold about spiritual experience and the journey to enlightenment.

    • $54.95
  • Batman by Scott Snyder & Greg Capullo Box Set - Softcover Graphic Novels

    Batman by Scott Snyder & Greg Capullo Box Set - Softcover Graphic Novels

    The first three volumes of the #1 NEW YORK TIMES best-selling creative team's juggernaut run on the Dark Knight is now available in the BATMAN BY SCOTT SNYDER & GREG CAPULLO BOX SET! 

    "With this volume, anticipation for DC's The New 52 reboot of their superhero universe, should be firmly replaced with a deep and abiding appreciation for what Snyder, Capullo, and Glapion have done with Gotham's caped crusader... This is a clever and sophisticated Batman--with a dark, edgy, and thought-provoking narrative ably abetted by Capullo's pulpish, detailed art. Readers will find it hard to put down." --Publisher's Weekly

    From creating the deadly Gotham City cabal known as the Court of Owls to orchestrating the menacing return of the horrifying JO Snyder and Capullo have made their mark as one of the great duos in Batman's history. Their first three critically acclaimed, award-winning graphic novels--BATMAN VOL. 1: THE COURT OF OWLS, BATMAN VOL. 2: CITY OF OWLS and BATMAN VOL. 3: DEATH OF THE FAMILY--are featured here in a slipcase edition box set. This new collection is the perfect addition for any hardcore fan, as well as a great jumping-on point to one of the greatest comic book runs of all time.  

    "It also distills how the writer Scott Snyder has reinvented Batman in the past two years, deepening and humanizing the Dark Knight's myth -- in the making since 1939 -- like no one since Frank Miller in the 1980s."--The New York Times

    Only 1 left in stock
    Not rated yet
    • $50.00
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